Persuasion divinity 2 reddit. This is for Definitive Edition.
Persuasion divinity 2 reddit Check the Difficulty of the persuasion option. Persuasion Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. And have HIGH ATTITUDE with them. Choosing different persuasion options has 2 effects: If your own attribute score associated with the persuasion option is sufficiently higher than the NPC's score in the same attribute, the difficulty of the check gets lowered. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online If I have a penny for every kinky women I met in DOS2 act 1, The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I always interpreted the persuasion check as being for Gareth's benefit rather than Alexander's, or at least as an option to not go scorched earth. Many checks aren't that simple though, for example in act 4 there's an execution scene. Persuasion is more useful in my opinion. There are only 2 persuasion choices that ultimately matter to get good outcomes. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. i. I assume it's simply a number, against which you test your attribute given in brackets + (your persuasion skill x4). So if that is the one that has no persuasion whatsoever, I simply Every Persuasion choice has a different threshold. Final blow delivered with main. There's a wedding ring you find in act 2 that also gives a +1. Divinity 2 is different from divinity 1 like all things are planned and players have to act like what's written in script and most of the stupidest thing is that the enemy does more damage than the players man they are at level 13 and do the worst damage that wipes out armour. I was wondering if there was a way for me to get +1 in persuasion by either consumable or gear before Leaving Fort Joy. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Honestly I'm not a fan of how the game handles persuasion and conversation. If your attribute is 2 or more points higher than the NPC being persuaded the threshold is lowered by 1. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. Sep 20, 2017 · TL;DR: I find persuasion extremely important for the role-playing aspect of the game, but recognise that the implementation of it often leaves a lot to be desired. His choices are like follows Impossible Hard Impossible Different pieces of gear can spawn with different social bonuses. Choice two could pass the check with 0 persuasion. Then there’s the finesse option, and he isn’t an agile person. Here is a full persuasion mechanic explanation and guide for every persuasion check in the game. 0. First being the genie godwoken in act 2 and I can't remember the second off the top of my head. I think I failed only one persuasion check which I can only assume is a bug because it succeeded on a way worse attribute of mine. Divinity Original Sin 2 Persuasion Information. DOS 2 Persuasion Ability Effect The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online it smells worse over here than a dozen rotten eggs dropped in a vat of vinegar The Persuasion system could definitely use a rework in this game. I have been looking on multiple websites, didn't find anything. Lucky charm comes up as a 3rd for me especially in act 2 seeing as you can hop to Bloodmoon isles and get level 14-16 gear at level 9-10. y. Here the thing - Persuasion is decent, if you get caught stealing. If you want to persuade him in the questline that deals with him you need 4 Persuasion. Yes, you can get much more exp if you get persuasion. If you don't want your character to go around murdering everybody, then you've got no other choice than to go with persuasion and thievery - unless you are okay with being locked out of a bunch of content and potentially valuable items and quests. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). 2 solutions I could see is, 1 make persuasion party wide, or 2, allow the person Hey all, We've collected a ton of gear that can only be identified with 3+ loremaster. I think bartering is fine because it's thematic and I like that persuasion only events the person it's on but if they aren't leading the conversation, then you could get screwed. Talk to brother after looting her corpse and he just vanished. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online LMAO, red prince is peak comedy for an origin run, I lose my shit every time at his origin dialogue options Yes, there are situations where different Persuasion responses lead to different outcomes, and the same is true of non persuasion responses. It’d really frustrating how much of the game is locked behind dialogue, and yet you just don’t get to participate in it if you don’t entirely pump points into Persuasion. No quest rewards and subquest shows "closed" in log. The most important Persuasion in Act 2 is Gareth. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. His intelligence and wits checks are both normal difficulty so you need persuasion of 4 to do the stat check or 5 to auto win. Some occasions will call for strength, but if you are talking to a guy who feels undervalued in his position in a prison it might be a better route to convince him his talents would be better suited elsewhere, rather than screaming at him that you are going to punch his lights out. , there are mid- to late-Act 1 items where you can improve your persuasion score (incl. This is for Definitive Edition. Evaluation: Your Persuasion level < a + b : Persuasion will always fail; Your Persuasion level = a + b : Persuasion will succeed if your Attribute is at least 2 higher than the NPC; otherwise will fail It is more about the immersion, the roleplaying aspect. I have same issue. Dec 3, 2024 · Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. So with a persuasion score of 2 and a finesse of 12, your persuasion score is still just 2 unless you pick a finesse option against someone who has 11 finesse or lower, in which case it's 3. You seem to have 0 persuasion. I generally looked up areas by level for all the acts so decision making is a bit easier. Choice three would never pass regardless of persuasion, and choice four would require 2 persuasion. Furthermore, you can get a ring in act 2, though to fully solve the quest it appears in, you would need to hand it back. For randomly rolled gear, only necklaces can spawn with +1 persuasion. Since its about the only non-amulet with the bonus on it, so you can use them both at the same time SPOILERS for Divinity 2, Act 3 below My question is: If I support a companion to be Divine instead of me, will my other companions go along with that decision? I'm playing as Lohse and my companions are Fane, Red Prince, and Ifan. 9 hours in it, I really like this game There are specific choices (especially mid/late game) that the wrong choice is literally impossible. Pass persuasion check with main. Ifan and Fane walk over and get past the bridge, no problem. To clarify, in case that’s a bit jumbled, my memory is a bit foggy but I think there are 2 items you can use to break the pact with Godking, so for example I should be able to use 1 on Fane and choose to either use the second on my second Primary character (my custom undead) so I won’t have to fight them Endgame, or to give it to the NPC (whom I THINK is the undead chick at the alter of Coop: Me (Ifan main char with Fane) Player 2 (Lohse main char with Sebille) Location: Bridge leading West out of Driftwood Enemies: 2 or 3 Magisters and 2 Dogs What happened: Fane walks up, Persuades them to let us pass. I'm still not sold on it, though. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This was way shorter than I thought and this game is really good That's interesting. I found Birdie in the cage and i found myself not having the persuasion needed to pass the check. Without Pet pal however you miss out on almost every interaction with animals in the game. It would be *fine* if you had control over who "initiates" conversation or if you could have your person with persuasion take over during dialog but there's a lot of points in the game where a character will just trigger an important convo and unless you KNOW that is about to happen you're stuck with whatever Since he has a natural boost to persuasion and is gonna be doing most of the talking I figured it made sense to max his persuasion. The (Human) tag is a different Persuasion choice than non Human tag. Keep it instead of giving it back to its original owner. I think it's like every point in persuasion gives you +5 for every attribute per point spent, failing by 2 means you are more than 10 points away from the target. There is a trick very cheesy: go to magic mirror and respect ALL your civilian skill in persuasion and take ALL gear with +1 persuasion, and persuade them (use intelligence) but before persuade them save again. There also is the chest piece of the act 1 Captain's set. Keep one on hand for when you need an extra push. Did persuasion check. My understanding of persuasion in the game is that it takes into account the character you are speaking to. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG. Persuasion increases the base attitudes of NPCs towards that particular character, which can lead to a discount in trading. I haven't played it myself, but I gather that Gareth The community for Old School RuneScape discussion on Reddit. Along with this is have a warrior/necro 2 hand character for tanking sbd self sustain, and finally a solely damage oriented mage for massive damage. Easy → b = -1; Normal → b = 0; Hard → b = 1; 3. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios That would all fine and good if you could swap who was being talked to do the one with persuasion was always leading the conversation. There's a few places where you want persuasion (dog and cat fight, kemm execution, Djinn) but for the most part it's just something you switch to with the Mirror when you know you're about to need it. Just f. Get the Reddit app Scan this QR code to download the app now The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I’m in Act II, I think you have to save her first but nonetheless, you can respec a different character with persuasion and try again, or reload an earlier save. I would save before-hand incase, but it should do the trick. I mean thievery is better for stealing money but persuasion is inferior to barter in terms of prices and that was a discussion. So I find myself at a bit of a conundrum. 180. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh In what I assume is the final boss fight, how does the game determine who gets to speak to Braccus after he turns on Dallis/Lucian? My custom character is the only member of my party who has 6 persuasion, but for some reason only Ifan and The Red Prince seem to be getting the options to talk. Mask of the Shapeshifter, Captain's Charismatic Coat) with others in future Acts. The base weapons have a really neat theme, and the variants look amazing. Oct 2, 2017 · Items is how you do it. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. I personally prefer the Aurene weapons, they're amazing. With 1 point in persuasion, you only need about 50 int for a 50% chance. However, he is a leader, so he’s actually rather smart. It is based on which line of reasoning the character you're talking with would find the most persuasive. There are a few amulets with +1 persuasion on them. Especially in arx for example to save a person early on nearly all the choices are 'impossible' because they appeal to the wrong thing while one choice doesn't appeal to who the person is, but makes it an issue of information. Well she had no persuasion so failed, killed him and ate him for the info I needed. 2. The "Finesse persuasion/Strength persuasion/etc" is more role play but choosing the right one may lower the persuasion requirement you need. He isn't Damian". Aurene's Persuasion will have 7 different variants if you include the normal one, so they'll fit many more characters. Also I don't think buffs work for persuasion checks. Talk to brother Robert with main. Again, what? I've barely heard that name the entire game Damian was a major character in the original game, Divine Divinity. Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. Destroy pillars. It annoys the hell out of me that some dialogues are instantly opened after fighting a battle, and the character that did the last turn is the one spoken to. Sometimes persuasion options will be for tags such as Barbarian. 5 for the constitution line) Each 2 points you have in said attribute (con) above the target lowers that threshold by 1. There isn't a single persuasion check that I know of that is auto-fail. Now that release is getting closer however, I'm thinking of replacing the cleric with a rogue for more damage, and to have a character designed to detect traps and pick locks. He's pretty tough, if you encounter him early. Whatever the threshold is for a choice is checked against your Persuasion stat. Persuasion options based on tags could only possibly be boosted by the persuasion skill, which would make them inherently weaker than say a strength option, which would be receiving points from persuasion and strength. Oct 12, 2017 · 2. Talk to Rajj with main. You have 25 --> The door has 19 --> 25-19=6 --> 6/2=3 --> 5-3=2 So you need 2 persuasion. On first playthrough, I think I only killed most of them by self-defense, when persuasion failed, if they were doing something evil or hindering my quest to become the divine. On 2nd one I decided I will slaughter them all, though I did let one survive because Ifan passed the persuasion check, I play as Beast so he will have no mercy. With 6 Persuasion you will be able to pass any persuasion checks in this game. Dec 3, 2024 · Persuasion is a Civil Ability in Divinity Original Sin 2 (DOS 2). High Loremaster is useless imo, as you can just pay vendors to indentify anything beyond your early level stuff, just keep a few rings/necks/gloves or whatnot with Loremaster on them and swap as needed. In a 4-man party I'd do this: 1 with Persuasion + pet pal (they're even better when The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This was way shorter than I thought and this game is really good Yet you can't mix them together because you need so much Persuasion to pass checks that by the time I get to Arx, I can only afford +2 Barter (3 if I mess up my bars, because it only ever drops on Amulets, apparently), and that barely improves the bare Attitude discount. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. If it's lower the threshold is raised by 1. I don't even know how it should be implemented in an ideal world, perhaps this is simply a limitation of RPG systems in general. After a bit of googling, I keep reading that you'll find "more than enough" gear with loremaster bonuses, so that you don't need to level it even in order to identify gear (and considering at lvl 13 I'm pretty sure I can't up my talents anymore, gear is now my only option) -- but nobody clarifies where. He starts with +1 Persuasion and Wayfarer gives him Pet Pal. The way persuasion works is as follows: Each dialogue line has a threshold (ex. I don't really know bro. Once the task's complete, dismiss The Red Prince and re-recruit your original party companion. Your Persuasion level = a + b : Persuasion will succeed if your Attribute is at least 2 higher than the NPC; otherwise will fail Your Persuasion level > a + b : Persuasion will always succeed I'm not saying that post is 100% correct, but from what I've tested it was always as it says. If you have a persuasion of 6, you win on the spot and the stat check isn’t done. Ex. . But because his build requires a lot of talents im not sure if i can fit pet pal (I of course will get it on another character). If you're desperate for money you can respec to bartering, sell everything and respec back, but that said by the end of Act 2 I had more money than I could spend anyways and once you have all the skill books you need there isn't too much more worth buying other than the occasional piece of gear. Current System of Persuasion (Patch v3. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online This was way shorter than I thought and this game is really good Persuasion options don't have much to do with you. 158) In order to succeed at a persuasion check, you need to reach the required threshold. Persuasion perhaps less so than pet pal, I mean persuasion might have you miss out on some things, but a lot of the time you can just do said thing in a different way. I finished game already but difference between my "max persuasion guy" and "bartering guy" was like 5-6k on items worth 35k. Choice one would require say, 4 persuasion. You can't really screw anything up, but you can lose access to NPCs who might otherwise join you based on conversational choices. Honestly though, my first time through I played Red Prince and kind of ignored the mechanic because Lizards get a +1 to persuade. First time I went into mordus cave at level 9 and throughly got my ass handed to me. The main contribution to persuasion is your persuasion skill. 9 hours in it, I really like this game Bartering and persuasion are the best imo, with bartering gear you can get asking price for your items and persuasion is needed throughout the game. It doesn't make sense to me that Lohse would be Divine, so I want to support Fane as the Divine. If you have enough persuasion and sometimes you have to pick the right choice then there is always at least 1 option that works. Pretty much all Persuasion checks in Arx require 6 persuasion. fawt aqeuy qscej vjiss dkcyvxm ubbp xrsfzrty dnpp vkqkmg wfqn