Valve index resolution per eye. In the software that will be 100%.

Valve index resolution per eye Going above will not display a higher resolution but it will render higher so the image will be sharper but this is very performance intensive, below you will give you a performance advantage but going to low means less detail and going low will This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. It already multiplies by 1. My resolution slider is set at 100% but says that it renders 2016*2240 per eye, which is way more than the panels resolution right? the net is that to get 1440x1600 per eye rendering on the index, steamvr is asking for a pair of 2016 x 2240 (iirc) images. Posted by u/[Deleted Account] - No votes and 3 comments The physical lcd display on the index has a fixed resolution. Hi peeps, I'm enjoying my Index a lot, but I have seen something weird in the settings. You don't need to run higher than 100%, though doing so can provide a sharper, less aliased image as sub pixel detail is resolved more cleanly. If you are seeing 2468x2740 reported as 100% then you are probably looking at the CUSTOM RESOLUTION MULTIPLIER in PER-APPLICATION VIDEO SETTINGS sub menu, Ideally you want your render resolution to be 150% of the native resolution as the downsampling adds a TON of clarity and sharpness; it actually looks significantly higher res. (all this set within SteamVR's video settings. In the software that will be 100%. So I put my general resolution at 100% and then go into thr specific game's SteamVR's RENDER RESOLUTION at 100% is the same for every Index user at 2016x2240 per eye, this is higher than the native resolution of 1440x1660 to allow for lens warp corrections. My question : Is there a visual difference if I change the render resolution to higher than 100%? I definitely prefer visual quality over a higher Hz. 4 to allow for the cropping required around the barrel distortion effect. last note on resolution and fov: I just noticed, while playing in the settings, that you can customize the render resolution per eye to 500% of the displays actual resolution. To me, playing at 90hz is the perfect sweetspot since I can put my graphics a lot higher than at 120/144hz. The physical lcd display on the index has a fixed resolution. ) Then, even setting the in-game resolution lower will appear sharper and more clear than at 100%. I have also read online that when lowering the resolution to lower than 100% the screen will get blurry. this is 4,515,840 pixels per eye, or 9,031,680 pixels in total. Posted by u/[Deleted Account] - No votes and 3 comments. Unlike 2D gaming, where you lower the resolution and things just get stretched to fit the screen, going below the recommended resolution in VR causes a severe blurring affect as the picture is stretched even Setting steamvr to 100% render scale will result in a render resolution of 2016x2240 per eye. qtpydcqfq jowss xbazcb uqwhsuy lwsvho gjstee kwlamxxg uplz wro zrnypm