Stellaris fleet composition reddit. 1- Missile corvettes in early.
Stellaris fleet composition reddit Or check it out in the app stores A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Civics like distinguished admiralty and military ideology increase fire rate and fleet command which can help but with 240 fleet command and an all corvette fleet literally 3 quantum missiles 1 shield 2 armor advanced thruster the most basic setup you can have in my current run those fleets are at 2. It's usually a good idea to focus on only one or two paths. -A huge main assault fleet, with largest ship set up with largest weapons at max range. You can mix in some Corvettes into your fleet for speed purposes (adding at least one Corvette to a fleet will speed up the Battleships, for some reason) but otherwise Corvettes really need to be manually designed to be useful to late-game fleet compositions. Part of the main fleet group. What is the best composition currently? This is a very common question, and I have a copy/paste response. Is it better to just use all battleships (mix of carriers and artillery), or does having a fleet with different ships with different roles work better? Something like torpedo corvettes, picket destroyers With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. Playing my first game, getting a handle on the mechanics for the most part. 3 small fleets are just as good as one large fleet so dont allow yourself to be limited by fleet size. The turning point was a battle between my biggest fleet (12k power) and a large, but on paper weaker pig fleet (around 8. I've gone a couple different ways with it. For instance, I might skip researching missile technology entirely and just not include Torpedo Corvettes in my composition. I know about torpedo bonus damage to large ships, Destroyers honestly kinda suck, Corvettes are replaced by Cruisers, not Destroyers. I have just got the game and enjoying it so far but just got my fleet ganked by an "inferior" fleet. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something Go to Stellaris r/Stellaris • by Stevetrov. Battleships with Arc Emitters. Or check it out in the app stores ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Artillery Battleships have a lot of viable weapon choices in particular (Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning) and what weapons you tech into changes Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. Security fleet, consisting of missile corvettes and destroyers for chasing down smaller enemy fleets and maximizing engagement range and speed. Artillery fleet: this is the only fleet I will use a mixed composition, using about 2:1 of Neutron Launcher Cruisers with Tachyon Lance/Kinetic Artillery Battleships. I'm wondering, now, what the general guidance on fleet composition is. Get the Reddit app Scan this QR code to download the app now. A subreddit for the lore and stories encompassing the dark future of the Warhammer 40,000 franchise Official lore and fan fluff are welcomed. The three ship designs that dominate the current meta are Artillery Battleship, Carrier Battleship, and Torpedo Corvette. All battleships with beautiful Arc Emitters. You can obviously be more effective by figuring out enemy ship setups with subterfuge and then hard-countering those, but this ship will do well in pretty much all occasions. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Now, the Destroyers and Frigates really don't belong here in this fleet composition. Fleet composition and changing. . Once I get torpedoes, I will go back to upgrade any existing corvettes and fill out a fleet of them. The Corvette fleets just fall off a little earlier now than they used to. Fleet composition . Usually these fleets are for fighting against blokkat fleets. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In Stellaris I can't even command my fleet to ignore a bunch of mining stations in its way to help support my other fleet being attacked on the other side of the system. Fleet Composition . Build one per Fleet Group. Fleet composition will be 1 Titan with 10 carrier cruisers as meatshields/point defense and the rest being artillery battleships. Also more battleships. Or check it out in the app stores ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2. Mono-cruiser fleets are totally viable Torpedo assault carrier is the most balanced ship design As a fleet 3. 1- Missile corvettes in early. The only enemies worth countering are the Prethoryn Scourge, which are extremely weak to energy weapons defensively and their offensive weapons get intercepted by Strike Craft so a fleet composition of Tachyon Lance/Neutron Launcher Battleships supported by a handful of Tachyon Lance/Carrier Battleships rips them to shreds. Also the AI doesn't ever use mono corvette fleets nor do they reach 90% evasion nor do they use torpedos. I usually include them as a screening force in any fleet. Maxed out titan/battleship fleet cap leaves you only enough room to squeeze 6 corvettes in, which burn ahead of the rest in an actual engage and gets absolutely massacred. Time passes. The typical counter triangle is Artillery Battleship > Carrier Battleship > Torpedo Corvette > Artillery Battleship. Fleet composition, your fleet should always consist a single ship type, with the exception of Titans which should be teamed up with Get the Reddit app Scan this QR code to download the app now. Question Hello I Play alot of singleplayer and Once battleships are unlocked I will make artillery battleships and mix my cruiser carriers in for swarm and missile defense. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. It just keeps spamming Corvettes as the backbone of its fleet and there is no Corvette design that does well against Carriers. I'm an Admiral at heart, and my love of Stellaris stems directly from games like Star Wars: Rebellion, and other such similar games. Shields and Armor 1:2. Ideally jumping in from a different system, thus turning enemy front facing weapons away. nine, ten". If you find a certain ship or weapon type doing better, just use that. They tore my fleets to absolute shreds, I didn't even manage to bring their powerlevel below 6k before my entire armada scattered. The corvettes do mostly die off the instant you face a fleet that’s roughly the same strength. I'm also very mindful of pairing slow ships with fast ships, as you may want your fleet to move more quickly and be more responsive, which is not always possible if you're lugging around slower designs. I had originally been using conventional thinking in my fleet makeups. These are absolutely devastating long-range firepower machines, but they tend If for some reason you are in a situation where your fleet and the enemy crisis fleet are at around the same strength then maybe, but that should never be the case. I have access to battleships at this point and just wanna know how I should be building my army Fleet design is a pretty common question, and I do have a copy/paste response on the strongest overall designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet Disruptor or “balanced” (energy, kinetic, and either pd or another energy) corvettes work wonders. But if you tried that in multiplayer you will get 1-2-4-8 or 2-4-8-16 is a good ratio, that can be changed around to fit your game. The only case where fleet composition really matters in SP is against buffed crisis fleets, I'm trying to get a better handle on what good fleet compositions are. ‘Main’ war fleets. Is it a good idea to have a "mixed" stealth fleet? My idea was to have a fleet of stealth corvettes and stealth frigates. The Battleship The only exception is when two ships are designed to work together, like Artillery Battleships with Neutron Cruisers, in which case they go in the same fleet. These aren't the only viable ship designs (for instance, Autocannon Corvettes are a specialized option you can use, and Artillery Battleships actually have a number of subtle variations with different pros and cons) but this counter triangle is what defines the current ship Stellaris ship design has evolved ever since the rework. It's a very strong fit vs most space fauna, although if you want to optimize vs a particular type of fauna then I'm sure you can do better. NSC Fleet composition? I recently downloaded new ship classes and more and i'm wondering if anyone experienced with the mod can give me a good composition of what ship types my fleets should me made of, and tips Unbidden Fleet Composition Hey, looking for a bit of advice, having a bit of trouble with the ubiddern, they spawned over the other side of a galaxy and took out a bunch of the larger empires there, slowly chewing there way to us - anyway, Always I have been reading the advice on here, and it seem kinnetic weapony is the go to, so have been This is the fleet that you death stack with for the first big battle. Sometimes I also add some carriers. For direct fleet-to-fleet fights, you don't mix classes because Battleships eat both Destroyers and Cruisers alive. They solve all your problems. They cost a little over three times as much as a destroyer, but have nearly five times the defenses, so even if they're individually more expensive to replace you're still getting way better value. So far I hadnt used hangars and carriers cuz they didnt sound interesting, in reddit they said they are good, I try em, they are too slow to get to the frontline. I will also run a few mono-corvette fleets because of how fast they are. Members Online • obsidian_razor. The idea being that the stealth corvettes could draw the fire away from the frigates so the frigates can do their torpedo damage. There is no reason to use Cruisers or Destroyers at this late stage of the game, everything they can do, Battleships or Corvettes do better. Against fleets of small evasive ships they could have problems. I wanted to ask people how they're composing fleets in the mid-late game, really after cruisers are unlocked for everyone. And can really struggle against starbases. I took heavy loses all the time, but maybe I was using bad fleet composition. I have up to Battleships unlocked and since then I've re-organized my fleets to You just run home, repair (you shouldn't lose more than 20% of your fleet but usually it's about 5-10) and the replacement you started building before the fight started had just finished up and rallying to your fleet. It can be useful to have a "Rapid Response" fleet of smaller ships for mopping up outposts, but in a straight fight those alloys are better spent on more Battleships. Go to Stellaris r/Stellaris • by SquireRamza. I'll also have a fleet of purely corvettes as a quick reaction force and to take undefended systems. Members Online Does anyone else play iron man just so they don't have to manage saves? The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. They are pretty terrible at coordinating their fleets so if you have good choke points bastions can be very effective at supporting your main fleets defensively. Sometimes I just can't bother to properly design everything, so today I just want to be told (if you please me) how to design my fleet and ships. Members Online • Kind of not? I didnt really like it. The picket corvette fleet is there to hunt torp corvettes, but doesn't stand up in a fight against other ships. A starbase with 2x hangers will destroy most attacking fleets without loss. I know, there is not a "best" fleet or ship design, just throw me the most polivalent design, that won't be the best for any scenario but will never be as bad as just push the "auto-design" I tend to favor kinetic weapons and giga cannons but imo depends on what counters your enemies fleet composition. The Reddit home for Crusade and Narrative players for the Warhammer 40,000 (40k) tabletop game. any advice in ship desing and fleet composition? Corvette Fleet: Disruptors, Swarm Computer, Afterburner. Fleet 1: 50 6M Standard Plasma Cruisers Fleet 2: 100 Neutron Torpedo Corvettes, 25 6M Standard Plasma Cruisers Result: 2/25 cruisers lost and 62/100 corvettes lost, vs 50 cruisers lost. Then my fleets can destroy their starbases. The torp corvette fleet is there to take undefended outposts and kill opposing fleets which lack PD (like battleship fleets). They'll have everything from Corvettes to Battleships. Members Online Commonwealth_of_Man For the endgame, I use fleets consisting of 2 Titans, four to six strike cruisers (they stay out of fight, only for their buff) and the rest is usually dreadnoughts with XL and L weapons. These form a counter triangle, with Corvettes dodging inaccurate Artillery shots to deliver powerful Torpedoes, Carrier strike craft shooting down the Corvettes and their torpedoes, and Artillery Battleships crushing Carriers (or, more generally, anything that isn't a Get the Reddit app Scan this QR code to download the app now. I also tend to have a few anti-piracy corvette fleets patrolling my space. Battleships + Arc Emitters. are there any more up-to-date sources to learn about best strategies for fleet composition and ship design? Thanks in advance for any help My early game fleets consist of torpedo corvettes, destroyers and carrier/torpedo cruiser (10/5/4) I find this works well for deterrence and clearing out pirates/ amoeba etc until my fleet command/capacity limit is higher. Set them all Hello stellaris community, I recently started playing stellaris and got better and better over time. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. I'd decided on a 1 BB to 2 Cruisers to 4 DDs to 8 Corvettes. All weapon components completely ignore shields and it does well against both battleship fleets and corvette fleets. I like to keep the ratio 1 Go to Stellaris r/Stellaris • by coldcringe. And their high evasion makes them hard to kill. This main fleet is around 10 battle ships and 10 cruisers. As you mentioned - the thing what you do is, make seperate fleets - like 1 battleship fleet and 1 corvette fleet. Supports can be 50 or 25% of that and if needed be added to the main force. 1 million fire power. Also a fleet with 6 titans, 1 with each buff/debuff, and filled out with Bs and a couple corvettes Sometimes I flesh out a fleet with 20 cv, 15 ds, 10 cs and the rest as Bs but that's more for fun than in an crisis. I do try to research cruisers before the AI does. Battleship Ship Design. That said, I do use mixed fleets, but only because I find using only one type of ship boring. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Push your industry hard and make sure you are at capacity. Then each ship class below it made to defend the biggest attack ships not to attack. In general for singleplayer, a composition of . Torpedoes and can be swarmed, rendering their long-range weapons useless, that’s why it’s important to have a good fleet composition when building arty-class ships. On grand admiral that could be 70k per fleet, with Khan about triple that, and spawns in ~10 fleets. 3 fleets under the upkeep threshold. I like null void and plasma line cruisers but Bs are better. Stacking a bunch of evasion bonuses can make Destroyers decent in this regard, but if Get the Reddit app Scan this QR code to download the app now. Go to Stellaris r/Stellaris • by JerryFromSeinfeld Soldier View community ranking In the Top 1% of largest communities on Reddit. ADMIN MOD fleet composition tips? Discussion With the new update I've been using corvettes/frigates for screen, destroyers for point defense Hey boys, finally at a point where my naval capacity more than doubles my current ships, so I'd like advice on strong fleet composition as well as how large I should be growing them. Energy weapons aren't a big problem since they use Physics research, but Strike Craft, Missiles, and Kinetic weapons are all use Engineering research so trying to tech into all three can leave you spread too thin. In this guide, we will explore the optimal ship designs in the current meta. Assemble that massive fleet then hurl it into the FE’s face right before your other fleets engage. In the early game, I always run my first fleet as AF, a generalist Anti-Fauna fit of Corvettes with all Lasers, all Shields, Reactor Booster. I remember seeing a post a while back saying that while the initial spawns of craft in combat benefitted from the repeatable tech, every craft made You have it the other way around, Battleships are much better meat shields than Destroyers are. The key is to use strong ship designs, and tailor your selection to what you're Through much experimentation, I have found a general fleet composition that is fast, effective through all stages of the game and usually hits above its fleet In singleplayer, you can just mass Arc Emitter Carrier Battleships, as the AI's preferred fleet composition is extremely weak to them. And by then it is all over Battleships with X-slot wapeons and strik craft. Members Online • IWillSendU2Jesus. The default late-game fleet composition is 80% Spinal Mount Artillery Battleship mixed with 20% Spinal Mount Carrier Battleship. ADMIN MOD Fleet composition against Awakened Empires? Currently trapped at war between two awakened empires who Go to Stellaris r/Stellaris • by Duzwin. 5k). Check what weaponry they use and fit your bottom slots to Otherwise, attacking something simultaneously with two 30k fleets or one 60k fleet shouldn't be any different, apart from the fact that you've spent your research expanding the naval cap, and you'll probably have 2. Or check it out in the app stores Home ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Another fleet would be a raiding squadron which would be ships designed to move a high speed to engage targets and without going into more complexity its all corvettes in stellaris. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. This balance gives the fleet the aura bonus, as well as the carriers to protect the artillery, which are your main damage dealers. The only ships you need are autocannon/torpedo-corvettes, until you can have battleships with I've read a few guides about it, but it's a quite complicated topic, and some guide are about different patches with different metas. Which I would have thought would be a massive weakness since I dont use Get the Reddit app Scan this QR code to download the app now. Once I get to mid game and I've unlocked all appropriate techs my fleets consist of: AI fleets always have a mix of ships. On default they’d be around 30-40k per fleet, with Khan about double that, and usually spawns in 3-4 fleets in addition to Khan. I ended up making mixed fleets (1T, MAXB, 20XD). Corvettes are 75% of the remainder, as well as Frigates. 5. You should have several times the power of a crisis fleet when it appears. At 25X Grand Admiral, the contingency roamer fleets are 12M fleet power, the hub fleets are 34M fleet power. Last night I lost a defensive war pretty hard, pigpeople took a vital part of my empire. Recently I've been paying more attention to damage numbers post battle, and it seems like anything other than Bships just isn't as effective. I maybe stop at 12 or 15 fleets shortly before the endgame hits. After that I create 2 destroyer fleets with neutron launchers as I can to act as raiding fleets to go capture my objectives. Typically I will go for a backbone of Carrier fleets, then back it up with some I'm with you lol. I'm wondering if strike craft are currently worth using in 3. Khan fleet power and number of fleets would depend on difficulty. So I'd say best fleet composition is 2-1-5. My fleet was largely batt The battleship fleet is your structure besieger and first port of call for killing a mixed enemy fleet. 6 composition, I advice : I would have maybe 1 Titan per 3 fleets tops. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. The ship designs Typically balanced fleets of say 15/15/15 then a tonne of corvettes tend to be most cost effective I've found, as the corvettes/destroyers soak up dmg while cruisers and Check enemy fleet details, see what they're packing, refit your ships to counter (based on weapon bonuses) - all there's to it. View community ranking In the Top 1% of largest communities on Reddit. Meaning that should you come with a fleet of artillery battleships you will most likely wipe out any AI fleet there is just like with carrier battleships. To get 'real' fleets in Stellaris would take a whole rework of how the ship to ship combat in the game works and its not happening anytime soon. Missile-Centric Fleet Composition Early game when the AI only has corvettes. Fleet 2 wins. I usually do balanced fleets cus it's fun tweaking, but if I'm being honest with myself, I can pretty much have the same success doing Corvette fleets until battleship tech and spam, like 3. Pure corvette fleets make for good QRF and good anti-small ship duty. Cruisers-Destroyers-Corvettes. Always make your own if you can help it. You engage first with the corvettes so they soak damage (due to high evasion) and after a very short period of time you engage with the battleship fleet so they do the dmg from afar. You best bet when starting out is just a balanced fleet comp: use a bit of everything. Instead they use a subpar mix of everything with every ship having a terrible setup. Fleet composition and weapons help As little as 10 per fleet is effective, and they can join up or go on their own. I might keep a fleet with Cruisers as biggest ship to help capture less defended territory. A poorly balanced fleet composition with a better tech level will beat a good fleet composition any day of the week. Missile Cruiser the long-range missile cruiser is a very solid mid-game option. As my fleets grow or I take losses, add some carrier battleships into the mix, about 4 or 5 per full fleet is enough. When I play the game, sure, I love to build up my empire, and don't get me wrong, it's extremely satisfying to do so. 2- Disruptor I am experiencing a fleet composition which works in GA, 0,25 Habitable worlds and x4 crisis: 30 Swarm PD - Autocannon - Laser Corvette / 1 Shield + 2 Armor or 3 Armor / AFC 20 Picket PD - 2x Missiles - Flak - PD Destroyer / 3 Shield + 3 When it comes to the best fleet composition, the real answer is a fleet tailored to counter your opponent at every level. However, these mono-fleets have weaknesses and are less effective against small ships. This guide will cover three builds that meet these criteria. If this had been SR2 I would have just warped in one of my giant ore miners filled with explosives on top of the enemy fleet. Currently I have dedicated artillery fleets and gunship fleets focused short range combat. More important than fleet composition is your research investment. Advice Wanted Hey guys and dolls, I know in general you should design your ships to be able to counter what How do you even fight a war with two fleets, and a strong eng game, hell i always name my fleets like "one, two , . My fleet composition is relative. All with Arc Emitters. So I just sit on the defensive and counterattack after the enemy fleet dies attacking my starbase. In a 200 supply fleet have 23 battleships with Arc Emitters and 1 titan. Having 1 entirely corvette fleet is nice for a fast response, as well as sending it into a system first to soak up alpha strike and have your battleship fleets pop in after the corvettes have been engaged. ADMIN MOD Fleet Composition/Ship designs against ai . XD. The builds in this guide can take on a lot in the game, but they will never outperform a bespoke fleet. The enemy fleet is all level 1, about 70/30 ballistic/laser, all with shield/armor 1:2 about 30% of their fleet has point defense systems replacing one of their weapon slots. Table of Contents. A full fleet of battleships. Made a fleet of as many corvettes as possible loaded with disrupters and afterburners — nothing else matters because they won’t survive very long. Any empires running a lot of corvettes can probably go toe-to-toe with these fleets, and if you aren't dealing with Awakened Empires or the crisis then you should have a more diverse fleet. The bulk of your fleet should be battleships, with maybe a couple corvette swarms to supplement. What is a good ratio on fleet composition? Right now I have an all Argon Fleet of 1 Destroyer and 5 Heavy Fighters. I'm wondering how I should have my fleets arranged. Always sent in right BEFORE the rest, thus soaking up the enemy Alpha Strike. Or ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Anyways, the optimal fleet composition is to only use ships with the same range together, so don't mix short range Corvettes and Cruisers with long range Cruisers and Battleships, as mixing them will screw with the combat computers and result in long range ships moving in way closer than they should. Kinda hard to answer, because there is no "best" ship type or fleet composition, since everything has a counter and fleet composition evolves over the course of the game. Any fleet without PD or carriers will be shredded, and even those with it will take a lot of damage. any tips for fleet composition? A good fleet composition against the scourge? Question Currently I have 10 fleets with all of them having one titan and 20 battleships(10 carrier ships and 10 with only neutron launchers), all ships are fitted with anti Armor and anti hull weapons and have an equal amount of Armor and shield modules, any changes or additions to make it more The AI's fleet composition is very vulnerable to them, and it simply does not know how to change its composition to deal with these threats. omuihgqmtmvyunvixalortnfxhicabmzxuihh