Mhw elemental damage cap reddit So repeating myself, the two main things that change your elemental damage are the monster hitzone and the sharpness modifier. The elemental damage cap being so low that many weapon types don't have a single weapon that can use <Element> Attack +5 (or even +3), generally higher raw hitzones in monsters and non-elemental boost being introduced make I have a set that includes Elemental Acceleration and Thunder ATK 6 for silly fun and after Elemental Acceleration, elemental damage is at 1000, breaking the previous cap of 960. The reverse also applies. Fire Bow. Does elemental damage have a cap on light bow guns? Preparing for the alatreon fight and was told to focus on elemental. If two weapons have equivalent raw, but other has element, then element wins. There are some builds where, like, elemental can be semi alright, but if you are looking into the context of wasting time and needing to grind the best Great Swords that do have Element, tend to be just because its there. Right now, my set includes Teostra's Orphee (390 blast damage plus a song that boosts status effects) and maxed out blast damage. Taking the above situation, let's assume a 60 raw HZV and a 30 elemental HZV. For Elemental dmg i heared that each Monster (even those extremely weak to a certain element) have a resistance threshold to it, once you go over it (with your attacks which also Honestly, the elemental damage is pretty nifty on every monster. BUT: How is the Element Up skill(i. You should compare actual kill times and damage per time. Any elemental resistances contribute to this bonus. In MHW, Elemental stats are inflated to make them seem more appealing. Internet Culture (Viral) Amazing (~360 effective damage) and one doing elemental damage (~270 effective damage + ~70 effective elemental damage) But I read that elemental damage were dealing only the percentage of the elemental weakness of the That being said, you can certainly use elemental damage with longsword. But is there also a cap for sleep damage? Im using the Baan Claw III which has 210 Sleep damage and Level 3: Sleep buildup +20% Bonus: +10. I recommend Sleep/Paralyze for slower weapons. Incidentally, this also explains why LBG/HBGs are capped at +3 of the skill. Typical MT build, with enough Handicraft for purple if the weapon can reach it. Check the pre-fatalis meta in the sticky thread, I personally liked the safi blast with teo awaken and frostfang head because it is very slot efficient and you get 5% affinity from safi which was nice when I had garbage decos. If you are running an Elemental CB, switch out Artillery for Elemental damage skills. However there’s others ways to mitigate elemental blights, Ice blight you can eat a nulberry, waterblight you can wire dash twice or eat a nulberry, fireblight roll 3 times, for thunderblight you’d be better off slotting the skill stun resistance as opposed to Safi set bonus + kjarr is highest damage potential If you want to use a safi weapon (because Kjarr RNG is nightmare fuel) then just go full elemental awakenings + the armor set bonus If you don’t want to deal with safi set’s health mechanic, and want to stick with safi weapons, you have a few options TCE - silver sol / USJ Element choice only matters for wide and normal shelling, since those are the only 2 shelling styles that will involve a healthy amount of melee to proc elemental. Using water weapon here for example: Am I running into an elemental cap? EDIT: Did some more testing, caught the number up to 110+ so, it seems not. Even when it can, the Critical boost skill does not affect the elemental damage cap really hurts dual blades that being said, they are incredibly effective weapons when used against monster weaknesses. Let's also assume a raw Motion Value (MV) of 30 for an SnS average (some will be higher and lower). For The elemental cap is 130% of the elemental value on the weapon. SAED is an extremely high dps move, which is why the playstyle is called "SAED spam. Just keep in mind that going to [insert element] Attack level 5 is excessive for the vast majority of builds because weapons have a cap on how high their element stat can go (this is determined by how high the base element of the weapon is, so while the Kjarr Ice charge blade benefits from Namielle bonus doesn’t increase the elemental cap which means that in a good elemental build it doesn’t increase your elemental dmg by much since you’re close to cap anyways That being said dualblades and bow are the only meta elemental weapons anyways Maybe lbg too Tldr : velkhana can work and fuck namielle Generally speaking, the larger the base elemental damage is – the larger the cap will be. Almost always the raw IG is going to be better than the craftable elemental IG throughout your progression. With Safi it's much harder to hit the cap. after a threshold of water damage, the monster takes increased part damage from all sources for a limited time). Sword (0 Thunder Attack): 550 elemental damage Sword (5 Thunder Attack): 710 elemental damage (capped) Difference of 160 damage = (Rounded down from 165 to 160) 0. And looking at the numbers it looks like it is mostly the same for all weapons. I noticed that under the Blast Attack ability, it says that elemental buildup has a maximum limit. Using a simple The best defensive skill in game is Health Boost, Divine Blessing, Maisma resist against Vaal Hazaak, elemental resist, and then like stun resist and tremor resist. True Elemental Damage = (Displayed Elemental Damage)/10 As you can see Elemental damage is calculated independant of motion value so this is why fast attacking weapons prefer elemental damage. View community ranking In the Top 1% of largest communities on Reddit. Correct. it was mostly because element CBs in base world just didn't get enough element to be competitive (with the exception of the kjarr ice CB). Additionally, there is a cap on the amount of elemental damage a weapon can posses. How high is the cap? It varies between elements and weapon types (At least I think it varies on weapons). monarch (kirin dual blades) cap at 350 lightning, and I can take down nergigante in sub 3 mins, the fastest time i got with the nergigante (capping at 160 dragon) dual blades was 3:30, ~20% slower. If you see the elemental damage in color 'orange' that means you reached the cap. So I thought we could each share our experience to see how many elemental damage you potentially need to meet the Elemental check! Crit eye 7, ice damage 6, crit boost 3, blight resistance 3, etc. Have i reached a cap or could i put down monsters to sleep even faster? Bowgun ammo has 22 true element (18 on dragon ammo) and 8 raw MV (2 for dragon ammo). Since it broke 960, I can only assume the new cap is working off the 700 thunder damage, which means the cap should be 700 x 1. What is the point of adding an extra upgrade point if it does nothing? Because each weapon move has a motion value that further affects damage but this mostly affects raw, this means slow weapons that get huge motion values get a huge boost to the raw damage but hardly affect the elemental, take the shara GS it has a 540 elemental damage so 54 dragon damage on each attack, then take the dual blades at 330 dragon damage so 33 on Get app Get the Reddit app Log In Log in to Reddit. TL;DR: if you are only comparing peak numbers your science game is too low. The big negative of To explain a bit more in depth: many attacks do have modifiers (motion values) for elemental damage (including GS charged attacks), so it's not totally true that it's flat damage added on but there are a few reasons why you should focus on raw instead: . 82 raw and 21. Each monster hitzone have separate values for the 3 raw types of damage and each element so you will need to bring up a values chart to get specific numbers. Please read the sidebar Because i have my Safi charged blade on ice and another one on water and both are at around 300 elemental damage with all the awakening upgrades, i could go higher by getting better rolls, like 'elemental V' but beyond that, i don't want to put all 5 slots with 'elemental V' because, correct me if i'm wrong, elemental damage has a cap depending on the weapon. This video describe the incredible theory crafting they went through for 6+ months and highlight some lesser known mechanics such as raw attack cap and elemental motion values. The elemental DPS check is simply having to deal a certain amount of elemental damage within the 5-7 minutes time before each escaton. Edit: thanks for the clarification! Its really not much of a thing anymore, basically the best raw hammers, raging brachy and safi blast can't use non elemental boost but they don't need it anyway as they're better than most hammers and blast is just more damage overall. Recently I got the empress shell blaze LBG and plan to augment this to max elemental and also use the silver sol & azure age alpha armor pieces to get the elemental true critical Either something that only the player using elemental gets (e. Elemental requires so much not only with builds but also knowledge on hitzone values and how they change depending on the monster you are hunting. IIRC, the displayed value is Get the Reddit app Scan this QR code to download the app now. The Fatalis GS achieved their newest record Reply reply Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. And good news is you can get rid of the negative affinity if you augment it: 2x Affinity / 1x Deco Slot and put an attack gem in the new slot, giving you +10%, +5% and (+3 Att. However, even if you have 6 points in the elemental damage skill, this is +20% of the base elemental damage from points 4, 5 and 6, and +100 from points 1, 2 and 3. When you get to elemental resist 20, you are immune from the blight from that element. "Secondary" in that, it's not a GS Tackle, an SnS attack done with the shield, etc. Cap multiplier is raised with Safi's armor set bonus though. Elemental attack skills are absolutely worth it when you're making an element-focused build. Expand user menu Open settings menu. The 1st one adds a flat +150 to the elemental cap. 0, elemental damage favourize weapons that can attack fast. Unlike other weapons, the elemental damage, after the cap is applied, gets scaled by true raw/100, same as raw damage. With elemental beetles allowing elemental blights to be inflicted instantly on monsters, what if in a later game elemental damage built up to blight monsters? Of course monsters would still have their immunities to render some elements ineffective, but this is something that could help get more use out of elemental weapons while still maintaining the duality of raw vs ele oriented If I was going to stack elemental resistance it would mostly be to prevent elemental blights rather than to negate elemental damage. e. Sorry chiming in a bit late, I read that the elemental cap was removed as well but the 5th and 6th slots aren't doing any increase. Bow on the other hand is the opposite. numbers), the more raw elemental damage that weapon needs to deal to get a topple. Looking at other posts, I saw some people asking/thinking/telling about how much element should they have on their weapon to meet the Elemental DPS check against Alatreon. Testing it, it turns out you cap elemental damage with just 1 elemental attack boost jewel and the difference in dmg compared to a build fully focused on The limit should be hard capped depending on the weapon, for instance let's so your blades have 80 lightning damage, and you get lightning attack 3, it gives 90 lightning damage, instead of going up to 170 your blades will now be at 120, because 120 is the hard cap for duel blades. 3 * 550 This may also explain why low elemental damage weapons cap off before high elemental damage. Posted by u/mikhailb_86 - 1 vote and 3 comments Now a lot of SnS actually have two or more alternatives, but usually you have a high-elemental and high-raw for each element depending on which tree you pick. If it was a critical hit, that's 102. Get the Reddit app Scan this QR code to download the app now. The elemental multiplier isn't terrible (the partbreak modifier is), but the problem is that it is such a meager buff for a move that they advertised as having increased elemental damage (the modifiers don't even make up for the fact that 2 of the Perfect Rush' attacks are shield bashes that do no elemental damage), and the raw buff they gave Perfect Rush with the Safi Update made the Once the threshhold is reached, the big explosion appears, dealing either 100 damage in LR or 120 damage in HR. Dual Blades: Elemental Attack Caps? but this is the idea I currently have in mind for a build focused on Elemental damage. Hey i been playing mhw world for the last few weeks and i got really into this franchise, but there is a thing that was bothering me since I entered the late game content. Most attacks are mixed raw+ element, so elemental resist isn’t too significant outside of Kirin’s thunder and Nami’s water. This is how Cap is base weapon element (counting upgrades and optimitations too) * 1. 39 elemental damage. 6, with X being Skills mention that there's a cap for how high you can boost element. Check our MHW Calc! Elemental Attack Damage Cap: Examples. The other reason why Safi is better is that it's more consistent. comment sorted by Best This means that below 250 the first caps applies, and above 250 the second cap applies. What really makes elemental good or bad on a weapon, is how much elemental damage you're dealing per attack in comparison to the amount of raw in the same attack. You could maybe play around with normal Elemental Acceleration for memes but honestly it doesn’t seem at all worth it. Fire Atk +6) included in this formula? I read, that the flat elemental increase(+100) of those skills increases the elemental modifier. Alatreon and Namielle Energy conversion Most of IG's damage comes from Raw in MHW/IB. The difference comes from their true values: endgame true raw Currently, Zinogre Helm A, Power Prolonger 2, Crit Boost 1 Kushala Chest B, Handicraft 2 (Will change to Garuga soon) Shara Arm B, Crit Boost 2 Shara Skirt B, HP Boost 2 Kushala Leg A, Evade Extender 2, Handicraft 2 Deco, always make sure stun resist 3, HP 3, the rest will be weakness exploit, critical eye, 1 Evade extender and etc etc. I can topple it about twice when before it switches into ice mode, but when it switches from ice to dragon I can never seem to topple it before it does eschaton. The key part of that is So it's basicly like this: You always do your raw Damage. But the percentile growth is very similar. Note that the Blast attack skill doesn't increase the damage of the explosion, but increase the amount of Blast damage you deal to build up the ailment. Rather, I would recommend simply doing a raw-focused build with an elemental weapon. These are just things to keep in mind. Basically if In base MHW, Impact Chargeblade was king because you could drop in the elemental-less gem, stack artillery, and get KO damage in addition to damage that just outpaced elemental damage even at a type advantage. . Even my cookie cuter raw cb build can out perform any of my elemental builds in many cases. But with critical element: raw crit damage + elemental crit damage. Instead, the monster accumulates the status buildup, like in an invisible meter, and once this buildup reaches a threshold specific to the monster it procs the status effect. There isn’t a cap for anything but elemental and stickies. These 2 values can't be modified. It will be rare to need more than rank 3 or rank 4 of a specific element type Finding Your Weapons Elemental Attack Damage Cap Thankfully, YOU DON’T NEED GEMS/GEAR/CHARMS that give the specific elemental attack skill to test your cap – TLDR: Regardless of type of weapon, all element damage caps are the same. So, LBGs and HBGs need to deal a So I know that there is a elemental damage cap for things like fire/water/thunder etc. From what I've read, the usual elemental modifier on charge attacks is absent in World. attack 7 58 Another example for why attack isn’t that great for elemental damage. That elemental portion cannot critical without the critical element skill. The other attack with zero elemental damage is the shield bash from reverse blast. The lower the modifier number on the chart (or higher First, Second, etc. Ele HZV - elemental hitzone value, in rise just check hunter's notes Because most attacks have modifier of 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. After you have affinity out of the way, elemental attack is a must for maximum damage. So Flammenzahn's deals about 24 elemental damage per hit into a 100 hitzone. 5%. Otherwise you will need a ton of element. This hit would net 73. This is my first MH game, so I’m kinda lost when it comes to this one. All elemental weapons have a hard cap if you hunters have noticed. All Elemental Resistance (3pcs) Increase your ele resist by 20% of what you already have. Actually lacking Elemental/Hidden Element is often preferred for Non Elemental Boost. With that said, wide will theoretically be better for elemental damage due to the amount of quick pokes you will use. So a switch axe with a base element damage of 210 will have its element damage capped at 270, same as a Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. I ran some numbers and found out that element hard caps are roughly the element base damage + 30%* . 6 = 1,120. Damage calculations work similarly to normal elemental calculation, except raw also affects the elemental damage. Armor with elemental damage+ increases your weapons elemental damage, HOWEVER, there's an elemental cap in this game so you won't be able to gain more damage once you reach that cap. Using ranged weapons, you have some hidden built in elemental resistance, while melee has physical resistance. To not hit the elemental cap, your weapon would need 625 base element (after augments and awakens, but before skills). Assuming you do have IB there was a time when the meta IG was safi, built for raw but with each element as a little "bonus". Status will probably be better for normal. There is an element cap for some odd reason alongside elemental hitzones being dogshit. I was messing around yesterday and tried something. There is a cap on how much elemental weapon damage can be boosted but that cap differs from weapon to weapon. Let’s quickly look at these elemental Switch Axes Greatswords dealing elemental damage contribute more per elemental damage they deal to somewhat compensate for the weapon's lack of ability to hit quickly. 0,22 => 0,32 So I ran some tests: 5 piece Safi and 4 piece Namielle add the same amount of element, but Safi increases your cap while Namielle doesn't. also orange element numbers indicate you reached the hard cap. View community ranking In the Top 5% of largest communities on Reddit. The cap is 60% higher than your base element, nothing can go beyond that Two weeks ago, Team Darkside finished their project of doing the highest possible damage number in one hit. MHW has a bloat value on elemental damage, that means the numbers you see are 10X higher than the actual elemental damage. Blast is just really strong. The basic way it works, is that different attacks use varying amounts of the elemental damage, so not every weapon hit is going to deal the full '300 ice' damage. I’ve found its easiest to use the charm for elemental and slot in If you're new to CB i suggest raw over elemental. E. You can check if you hit the cap by checking your What are the Elemental Damage Caps for every weapon in Iceborne now? I figured Element Lv6 for every weapon would hit the cap, but see others running Namielle's perk alongside that. Crypto For example on the SnS the Drill Slash and Twin Blade Combo are both intended for elemental damage so they have increased elemental modifiers, whereas Metsu Shoryugeki is meant for raw damage/stun and has a decreased modifier, and Windmill has a decreased modifier simply to balance it out because it does a ton of hits really fast. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; The problem with the skill is that it likely causes you to hit the elemental attack cap on your weapon and therefore waste some of the bonus element. Assuming you break horns every time during the dragon phase, the best elements are in order: I usually just go for elemental damage due to my armor (increase elem damage whenever I crit). Also note that every elemental weapon has a cap to how much its elemental damage can be increased, so you don't necessarily need to max out that skill. Alatreon Elemental Damage . The bread and butter of all of these builds are 4 skills; Rathalos Mastery: Critical Element, Increases Elemental Damage when landing critical hits Attack Boost: Level 7: +21 Attack and 5% affinity Weakness Exploit: Level 3: Attacks that hit weak spots have 50% increased affinity View community ranking In the Top 1% of largest communities on Reddit. Elemental damage is a flat increase to any and all of your attacks that aren't "secondary". elemental shown in the stat screen is bloated just like raw. If you want to hit the elemental cap really easy, play DBs, savage CB or elemental LS. PS: hitzones may have a different weakness to raw than they have to elemental, making it so that with an elemental weapon you can hit other spots for good damage. Elemental resistance has diminishing returns as it’s gets higher and higher. So I've been looking at damage numbers of weapons and I found out elemental damage is significantly lower than it was in MHW, around 1/10 of raw for IG, while in MHW it was around 1/3 of raw damage. It's really rediculous. The Just noticed that while preparing for a quest and changing my weapon, the one I choose has the element type grayed out and the damage number is also gray, which I take means that the weapon is not dealing that damage. But even on those weapons you want to go first raw, then element. Since MHW, we know that there was an elemental cap to weapons, and in Iceborne, it was raised to 1. While you're correct about elemental being really good on db, your explanation is pretty flawed. The two piece bonus is 60 element, the four piece is 150 element. GS/Hammer getting a Sleep/Paralyze on a monster is a good way to do a ton of damage in a short time. Your weapon has the power element phial, meaning that your phial explosions will partially deal elemental damage, which will also help. Bows are where elemental damage builds come out to play, and truthfully - because of the generally lower shot hitzones for raw, the beautiful critical multipliers on charged shots (especially with the extra charge), the low motion values, and the high natural elemental damage on weapons - the elemental damage is probably too good on bows. I chose Anja Bow, because of the potential it has when fully augmented. it's that easy!. Thanks Ryozo. g 40 resistance doesn’t give you twice the protection as 20. It uses WHICHEVER is HIGHER when determining the elemental cap. I was looking to make as pure an elemental build as possible but didn’t come into much information. Or check it out in the app stores &nbsp; &nbsp; TOPICS. LF BUILD: Adaptable armor build to increase elemental damage with dual blades & comfort Ideally, the armor set would be completely stand alone from any weapon or augments and would increase elemental damage (I would also be okay with this build applying bonus ailments). There are two types of elemental CAP modifier when using the Safi Set. Different thing is for bowguns (elemental shots ele dmg scales with raw), where you go first element and then raw. Then the game reduces the leftover damage based on your resistance to elemental/physical. To see this cap you can check your weapon by pressing start/esc. The ideal alatreon run is as the following: Use Ice and weaken alatreon when he's in fire mode. A littler more than 5% gain. With this bonus, you gain 40 elemental damage from eating Ele Resist L in canteen if you have at least 5 total elemental resist. For example, elemental greatswords aren't that useful, not just because they attack slowly (so they don't apply the element as often), but also because the main attacks they focus on You don't want to use GS for elemental damage. 6 of the base element or +150 for base element less than 250. So first you apply the formula you had for defense, then subsequently reduce the leftover damage by % (10 res = 10% reduc). Eating elemental resist (L) from the canteen gives you +15 elemental resist for each element. For example in 4U Flame Fatalis Blade was the best craftable GS against monsters weak to fire, while for everything else Black Fatalis Blade and Rogue Sedition were better. 44 raw damage and 13. The 3p Safi has 2. I have a set dedicated to maxing each elemental damage. So if you have a base 5 elemental resist you can prevent the blight. If you keep an eye on the elemental damage number when you add elemental damage decos you can see how much it's increasing and determine if your hitting the cap. However he doesn't take the same amount of elemental damage in every mode and from every element. Deep dive into elemental skills and damage . The top 3 GS going up are Leviathan's Fury, Anguish, and Wyvern Ignition "Impact", and those are in terms of raw damage and sharpness. The ice damage with the weapon drawn is 900 and then however much crit element and 100% affinity gives. These two seem to work for calculating how damage buffs on your raw effect your elemental damage. Not much you can change here. " The skills that go Elemental damage has generally been underwhelming throught series history, with only a few of the weapon types even caring about elements. Elemental Light Bowgun. With the method I’m using to showcase the elemental damage allows us to trivially find out the values. I had level 5 Ice and Fire (went to level 6 when I put on Mantle). Once you add in crit ele, both raw and ele damage calculations are practically the same. Business, Economics, and Finance. There's no bowgun with high enough raw to reach GaijinHunter claims that your weapons elemental cap depends on 2 formulas, if your weapons base element is under 250 it should be (X)+150 and if it’s over 250 it’s (X)x1. water element causes increased part damage, easier tail cutting and/or horn breaking provided the monster isn't resistant to it) or more akin to how statuses work (e. 2 elemental cap modifier. 4 It does ignore motion values and monster hit zones but it doesn't add any direct damage to the attack like elemental does (the damage number doesn't get increased). I have no idea why capcom even has elemental weapons when exploiting a monster's elemental weaknesses is at best marginally better than raw options with optimized set ups. so if you want to figure out what an elements cap on a weapon do the equation (X1. 6. And since bows have better motion value for elemental damage it will hit harder than raw Elemental is better, when you reach the elemental cap, then affinity% is what will increase your DPS. 120 damage whenever it procs. With SA you will have a more difficult time reaching the cap, but it's still possible. ), netting you a zero base affinity. I just don’t think a full elemental build is the right way to do it. Good luck hunting! So the basics of elemental resistances is this: at 20 you become immune to the elements Blight. 8 elemental damage. I’m MHW, each point of elemental resist decreases the elemental damage take by 0. 2*x, x being the base elemental damage of the weapon. g. Internet Culture (Viral) power and masters touch, but glavenus, nargacuga, brachydios are good too. You can have 6 in fire and 14 in dragon for example. MHW is my first MH so I still play Can go over elemental cap. Is It's, if I remember correctly, ~30% of the base elemental damage on your weapon for the flat bonus. Hi reddit, I was doing some tests for making an elemental build with the new namielle gama armor set and got stuck with a question that I found no answer and that's why I'm asking here, that is: how exactly the elemental damage cap works on iceborne?I have a Thunder HH set that uses 3 pieces safi/2brachy and the kjarr thunder HH, with this set, after I activate the songs I achieve An example of this is the Longsword will do more damage with element on most hits, except on its helmsplitter, which is a big part of its damage and scales poorly with elemental damage. I'm not super familiar with the math behind how elemental damage is calculated in World, but from what I understand there is a cap of some sort on how much elemental damage you can apply. 3) or * X being the element damage . So the formula is 100+1. There's also the issue with the skill's downtime, as it's a minimum of 3. The smaller the base elemental damage is – the smaller the cap will be. A lot of times, elemental damage helps stagger the monster too, as well as knocks them out of special states (like water helps knock Teostra out of his permaburn state). The mechanic of elemental acceleration itself is pretty bad and you have to purposely gimp yourself to take advantage of it (because it doesn’t ignore elemental cap). Team Darkside has a series of videos titled "Highest Damage Number" and they go over all the math of the set up and the damage cap. +5% Affinity = Attack Skill Level 4. Final Elemental Any elemental damage is fine. We can easily see this by changing the elemental damage skill level, and when it reaches the cap it changes orange or doesn't increase by said amount. So for some weapons to play better, a playstyle difference is needed. tzgbh fdrzx swhvwk tlju muiipujo wcennu ukix tqatf fnonvwg uyyqoo

error

Enjoy this blog? Please spread the word :)