Mhw elemental damage calculator. It can only increase the damage on a Fire Element bow.

Mhw elemental damage calculator. More posts you may like Related .


Mhw elemental damage calculator However, some weapons Player-dealt Elemental damage does not inflict [[Elemental Blights|status#elemental-resistance]] on monsters. 35 of my base element. Power elemental phial does damage based on the weapon's element, it doesn't increase with artillery, and it does damage depending on the part of the monster it hits. By analyzing these metrics against in-game creatures’ resistances and weaknesses, the calculator offers optimal equipment and Elemental Damage = ((Pre-Multiplier Elemental Damage)/10 × Elemental Damage Multipliers) Things affecting elemental damage can be broken up into "Pre-Multiplier Elemental Damage", which consists of Weapon Base Elemental Damage, Elemental Augmentation, Elemental Skill Effects, and Other Elemental Bonuses. 270 thunder damage/10 + 7. Greatsword Charge Attack Can't Crit (e. In general, faster hitting weapons are better suited at dealing There calculators online for raw damage of each weapon, but remember weaknesses of monsters play a huge factor as well. Some weapons have Monster Hunter World Iceborne Damage/Affinity Calculator Last updated 2020-05-22 for Iceborne v13. Or specifically, the raw is wrong. 0 now, please check back here for updates) Bow's elemental calculation makes use of "motion values" that differ per charge level. As you can see Elemental damage is calculated independant of motion value so this is why fast attacking weapons prefer elemental damage. MH Rise Complete Damage Calculator, for all your needs upvotes Elemental is viable for more weapons now. 28; rounds down the thing with elemental is that its calculated differently for hitzones. It has the highest 80% for Sever and Blunt damage and 30% Elemental damage multipliers. Melee weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Ranged weapons always apply Abnormal Status damage. Fun fact: 501 def but -15 thunder gave me about 68 damage vs HR Kirin, and 38 damage vs. Power element phials, however, do deal Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. 4 armor modifier. Complete Damage Calculator 1. Each monster hitzone have separate values for the 3 raw types of damage and each element so you will need to bring up a values chart to get specific numbers. How elemental damage is calculated? How strong is element? When is elemental good? In this Monster Hunter Math guide we will be taking an in depth look at al Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. In addition to the following Damage Types, there are also two Types that are commonly referred to as True Elemental Damage = (true elemental) * (sharpness modifier) * (monster armor) * (critical adjustment) You are adding in the . Shot dmg: 0. Element Damage Multiplier (%) e. So a Value of 30 in the Hunter's notes translates to 0. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. taking one fifth of incoming damage is the same as having five times as much "effective When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Elemental damage is calculated as on hit damage. I also recalculated the status dependent averages, which are not included in Kiranico where only a global average is calculated taking an average across all values listed. 4 which is 2. 5 modifier for (monster armor) to Elemental, but not to Raw - this short changes Elemental in all your calculations. I believe spirit level damage modifiers are only taken If you'd like to calculate it yourself, though, know that elemental damage doesn't take motion values into account, and that the displayed elemental damage on the status screen is actually your real elemental value multiplied by 10, then you need to find out the monster hitzone elemental weakness and multiply that true elemental damage value by the hitzone value to get The calculation for elemental damage is: Elemental Damage / 10 * Monster Hitzone Since the calculator currently does not support comparisons against different monsters, there is effectively no difference between a weapon with For example elemental bowgun ammo and charge blade phials do PURE elemental damage Elemental ammo is not pure elemental damage. how is elemental damage calculated, when i add 180 elemental damage on a The other attack with zero elemental damage is the shield bash from reverse blast. But the percentile growth is very similar. Each attack dealt to a monster deals raw damage and, if applicable, elemental damage. So to compute for my elemental ammo damage on the training pole with HZV: 80/30. The basic gist of the elemental formula is as follows: True Element x Affinity x Charge Level Modifier x Number of Arrows x [Defense Modifiers] Breaking down the formula, as follows: True Element: Displayed element divided by 10. How elemental damage is calculated? How strong is element? When is elemental good? In this Monster Hunter Math guide we will be taking an in depth look at al An elemental weapon does both raw and elemental damage. For example, 10 Fire resistance will reduce damage from fire-based attacks by 10%, while negative TL;DR - Bow is no longer a "raw" weapon, nor is it completely elemental. For instance Dual Blade has some attacks with 7 MV. 12 by Leureka. Hitzone Value: Creature-specific resistances and vulnerabilities. Reply reply Top 1% Rank by size . Elemental damage is generally very Low compared to raw damage, but used in the correct weapon types (DB,bow, some swaxe, CB, IG) those small little damage contribute at least 30-40% of overall damage, some even goes higher base damage (usually from skill gem if spell skill or main hand wpn if attack skill). Almost right, but HZVs are less than one, HVZ of 30 for example is multiplying by 0. Is increased in level based on the amount of Equipment with this skill the hunter is using. If a monster But since there is a cap according to this table, my elemental MV is capped at 56. Mega Link (Excel only) Sever Kinsects are supposed to apply the player elemental damage (the one you see in status menu), but maybe that was my misunderstanding and instead is only on base element. SA Phial Explosion). This video will help you My boyfriend and I made a damage calculator for Monster Hunter: World. In Monster Hunter Rise, each MHR Sunbreak Set Builder & Damage Calculator. Skill Modifier: Bonuses or reductions from equipped skills. In other words, it's calculating damage as if you're hitting a spot on a monster that is weak to both your weapon type and element type. LR Kirin. 3 and . 01 (raw portion, hitzone independent) = 61. That's 7% of your Raw then getting reduced by the monsters hitzone of 65. That has been fixed, virus checked, and re-uploaded. So with calculating and putting it in it might be confusing people who are newer and if it still is the same as world on this. The elemental damage is calculated differently for sharpness. A raw build might need you to hit a very specific area to deal the big numbers while an elemental build deals a better overall damage or vice versa. 50 How much damage depends on the monster's hitzone and is very simple to calculate. And around 56 damage at 501 def + 20 resist. However, raw damage is calculated differently. As for physical defense that is a bit more complicated so I will let someone else explain that. LR Kirin, the same setups took 36 damage at 0 thunder res, and around 28 damage at 20 resist. eu/bild-2420c4-1588423242. 5), Yellow (Made up scenario) great sword did 300 raw + 25 elemental damage in one hit, while the dual blades did 30 raw + 25 six times over. Afaik for elemental resistance 1 point in said resistance = 1% damage less taken for that element. Both elemental and raw damage apply their own multipliers before the final damage numbers, but, if all of these factors are known, a full damage calculation can be performed on MHW Damage Calculate ver2. This means weapons that hit really fast will see the most usage out of elemental damage vs slower weapons. Elemental is simpler. 5, x2, x3, x4 damage options for elemental damage only; Added no negative affinity option for all damage options; Added double affinity option for all damage options; Damage to player calculations have generally stayed the same since at least Monster Hunter Portable 3rd (2010) for the PSP, possibly earlier. 0. The total resistance to different elemental damage types can be Absolute value. Example, green sharpness elemental multiplier is 1. There are primarily three kinds of attack stat: Raw Attack, Elemental Attack, and Status Attack. Increased (spell damage, elemental damage, physical damage , general damage increases go here) More damage (Usually support gems, occasionally some keystones then crit and crit multi (or damage over time mulitplier if you doing that type of skill) Attack * Move Value * Hitzone Value = RAW damage Element * Elemental Hitzone Value = Elemental damage RAW damage + Elemental damage = displayed damage number Hitzone Values can be checked in your Hunter's Notes and are percent values. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. About 10-30% of each shot's damage is going to be physical depending on your build and the monster's part damage multipliers. Player-dealt Elemental damage does not inflict [[Elemental Blights|status#elemental-resistance]] on monsters. It's true that the elemental damage rating is divided by 10 to get the true damage value, and elemental damage is fixed for each strike, which means that it's more effective with fast weapons and multi-hit attacks. Each level works as follows: When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). The information found in those videos itself is not bad, but stuff like having a second person in the video that doesn't really contribute in any meaningful way When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Weapons and Monsters with this element will produce explosions that deal extra damage to the opponent. 05 so your 100 true damage and 40 MV * 1. It does damage equally regardless where it hits. 1. so if all stats are the same except one has an element, then the element is better because both weapons are running the same raw damage calculation but the element weapon also gets the element calculation When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. I will try to explain it as easy as i can, so please bear with me. The values for each part of the attack are added together and depend on the weapon stats and where you hit the monster. When fighting certain monsters that use elemental attacks (Rajang, for example), you will want to have armor pieces or skills that are resistant to Thunder. You get like 1 more point of damage for every 21 points of Raw with that attack on the monster. Added x1. A large slash from a GS does the same elemental as a little poke from the SnS, if they have the same elemental damage. It is also easier to build armor sets and builds around this raw But if you had grenn sharpness your attack multiplier would be 1. 05 = 42. 564 (ele MV)*320 = 54(rounded) An example of this is the Longsword will do more damage with element on most hits, except on its helmsplitter, which is a big part of its damage and scales poorly with elemental damage. To calculate that, in MH:W it should be simply X = (T * Z * M), where X is damage dealt, T is true raw, Z is the hitzone, and M is the motion. or do you add that bonus damage after the weapon's elemental damage is already calculated? (i. Find Builds without setting Charms or Remaining Augments. Divide the attack stat you see in the status screen by the Player-dealt Elemental damage does not inflict [[Elemental Blights|status#elemental-resistance]] on monsters. More posts you may like Related So it's basicly like this: You always do your raw Damage. I'll be telling you abou Generally speaking, the larger the base elemental damage is – the larger the cap will be. Both physical and elemental damage follow the same formula for calculation: For physical damage, Google "mhw bloat value" to find the bloat multiplier for your weapon. 5, x2, x3, x4 damage options for raw and elemental damage. This is definitely the highlight of my MH This is our Monster Hunter Math guide on How Damage is Calculated in MHW covering what Motion Values and Hitzone Values are. Also once you are at 20 or above you cannot have a blight related to the element. These videos go beyond just simp Bow Damage Calculation: Elemental Damage. Every hit, whether it's your forward poke or your Helmbreaker will do the same amount of elemental damage every time. 05 for green, and 1. The lower the modifier number on the chart (or higher First, Second, etc. Google Sheets Link. Although it seems mostly only non elemental values were changed. You can't slap a Blaze deco on a Raw bow (or a Thunder one) and get extra fire damage. With the method I’m using to showcase the elemental damage allows us to trivially find out the values. Worth noting is that only raw damage scales with motion values whereas elemental damage does a flat amount regardless of motion values you just have to be wary of hit zone values, (monsters are weaker to elements and the Monsters will either do physical or elemental damage. Increases the damage of critical hits. It doesnt change on different types of attacks. Physical and elemental damage are calculated independently of each other and are simply added together at the end. Blast Damage is a Damage type in Monster Hunter World (MHW). In my testing, using the exact same attack on a Royal Ludroth with the same raw attack stat, it takes less hits to cut the tail with maxed out element vs no element. Elemental Damage. png. You can see that the majority of the dual blades damage is coming from elemental damage and that the dual blades will do a lot more elemental damage then the great sword will over the course of the hunt. Some Weapons have innate Affinity, but it can also be increased with Skills For example the water hitzone values of Barroths mud have been reduced from 80 to 45. Meanwhile, if you grabbed elemental damage and hit an elemental hitzone of 30 you get an extra point of damage for just 3 Elemental Boosts do not add elemental damage, they only increase elemental damage that is present. Which as mentioned by others, is not generally what you'll always be hitting. Elemental damage is unaffected by motion values, so a strong move like an overhead slash or a weak move like a side slap will deal the same elemental damage. 2x; however, some of the modifiers are generally talked about using their true value, such as sharpness generally being taught using numbers like 1. So repeating myself, the two main things that change your elemental damage are the monster hitzone and the sharpness modifier. Each Monster has strengths and weaknesses against specific Elemental Damage types. For the raw part of melee attacks the damage formula is: (Raw * Motion * Sharpness * Hitzone * Defense * Rage * Crit ) The Toadversary has 20 elemental hitzone on the body, and calculating the expected damage, I get: Without Dragonheart: 35 x 7 x 0. 21 This multiplier allows Defense to alternatively be considered as a multiplier to the Health bar; i. 08(shot MV)*320*1. Element and blast don't add to a cut Element appears to actually contribute to a cut if it is from a slicing attack, at least in Rise. They have a motion value of 8 for physical damage. I've actually tested values in-game in MHW by a scientific method known as "getting hit by Great Jagras' belly attack repeatedly". When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. After you calculate the sharpness you reduce the damage based on what part of the monster you are hitting. We're talking about how Raw and Elemental damage works so that you can optimize your sets. Sharpness in Monster Hunter World (MHW) is a factor in determining the cutting power of a Weapon and its damage output. Check our MHW Calc! Elemental Attack Damage Cap: Examples. e. 2. Related Topics In the function to calculate elemental damage, it did not take into effect the marker I used for hidden element damage (basically, 'f' for fire and 'fx' for hidden element fire), so it cancelled the function to return 0. for all attacks dmg/modifiers including scaling of impact/elemental phial dmg full MH damage formula. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. The Pole is if you're hitting perfect numbers. Damage calculations include affinity, weapon sharpness, physical damage, elemental damage (only melee weapons currently), augments, and skills. Witcher crossover in MHW absolutely UNEXPECTED plot this data on a 2D graph instead of a 3D https://www. Attributes For example on the SnS the Drill Slash and Twin Blade Combo are both intended for elemental damage so they have increased elemental modifiers, whereas Metsu Shoryugeki is meant for raw damage/stun and has a decreased modifier, and Windmill has a decreased modifier simply to balance it out because it does a ton of hits really fast. 2 (elemental portion) + 248 x 0. A three star weakness equates to between a . 5 = 27 true thunder damage + the numbers listed represent the % of damage taken from each damage source respectively (simple explanation bc damage calculation has quite a few factors) the three weapon icons are slice, blunt, shot and the elements are as you said monsters like rathian are completely immune to an element when the column for that part say 0 Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. There are 2 lines of Chargeblade: Impact phial, which deal raw explosive damage and Elemental Phials, which deal elemental Damage. Meaning a GS might not being doing as much damage as it's calculated on here for elemental weapons for new people to understand this. The information found in those videos The 30 raw + 30 elemental is wrong btw. As in I was taking around 64 damage at 501 def + 0 thunder resist. All elemental values on weapons are 10x higher than Guide to finding true damage values: Weapon 1 affinity : Weapon 2 affinity: Weapon 1 elemental damage: Weapon 2 elemental damage: Use the value shown in game, do not use the true Elemental Damage: Additional damage from weapon’s elemental properties. Blast Damage is not the same as Blastblight, since the player cannot inflict that status effect onto monsters, unlike other status-effect weapons. Impact phial is the yellow one, it does fixed damage, can be increased with artillery skill. Inversely, losing one point increases monster elemental damage by 1% So the thing with Elemental type damage is that doesn't have a Motion Value variable when you calculate its damage. Monster resistances can be viewed in the Physiology section of They manage to strech out damage calculation over 3 10+min videos, when damage calculation could be effectively explained in just one video (as many content creators have already done). True Element - in rise it's your display element (the one you see in your status window), in mhw it's your display element divided by 10 . 8*0. Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. 3 in the formula. This selection adjusts the Effective Damage and Time to Kill for Pierce Ammo and Elemental Pierce ammo to show a more realistic damage output. The Sharpness level of a weapon will degrade over the course of a fight. . Your total elemental resistance can be viewed through the Status menu. 30, not 1. So, LBGs and HBGs need to deal a The damage formula in games like monster hunter world or rise is a nightmare. Let’s quickly look at these elemental Switch Axes Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. 20 for blue. Unlike Physical damage, Elemental damage is not affected by Motion Values. It calculates true damage and damage you can expect to hit on the training dummy. Especially in world, it is better to just use weapons with the highest raw damage and affinity, elemental damage can be almost completely ignored on weapons except for dual blades and bow. Elemental Resistances in MHW On Monsters. Donation Points system. Some weapons have an [[abnormal status attribute|understanding-monster#status-ailments-on-monster]] instead of an Elemental attribute. Changelogs . In general, faster hitting weapons are better suited at dealing When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. 3*. The Raw Attack stat is basically the weapon's raw They manage to strech out damage calculation over 3 10+min videos, when damage calculation could be effectively explained in just one video (as many content creators have already done). Background: I've been playing bow for a long time now, and have gotten used to the idea that bow is The way elemental damage is calculated in in monster hunter is very weird and not intuitive. But a question, when i add elemental damage the numbers on the right dont change like they do if i add or subtract raw damage. View in-game damage to easily compare builds. All of the modifiers are percentages, so when someone talks about a Motion Value of 20, they mean 20%, or 0. (Vs HR Kirin) Vs. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). So for some weapons to play better, a playstyle difference is needed. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. 0 not 1. after that the resistance has to be Monster Weakness for Monster Hunter World (MHW) displays an easy to understand chart to aid in your hunting, depicting the many Monsters of the game and their elemental weaknesses. Elemental Boosts do not add elemental damage, they only increase elemental damage that is present. numbers), the more raw elemental damage that weapon needs to deal to get a topple. g. Thanks Ryozo. Until it comes to damage calculation. It affects player and monster statuses. Sharpness modifier - Red (0. 0 update! (v2. If a monster The MHW Build Calculator is a computational tool designed to help players in Monster Hunter World calculate and optimize their damage output sharpness, affinity, elemental damage, and skill effects. html#MHWorld #MHWIceborne #SwitchAxe #SwitchAxeBuild #mh Synthlight for MHW Editor . bilder-upload. It can only increase the damage on a Fire Element bow. For Elemental dmg i heared that each Monster (even those extremely weak to a certain element) have a resistance threshold to it, once you go over it (with your attacks which also apply element) your weapon will always deal it's raw+elemental damage for a certain amount of time. We figured it would be helpful when creating builds. 2 (elemental portion) + 210 x 0. 25), Orange (0. The smaller the base elemental damage is – the smaller the cap will be. For most attacks it will be 100%, however for charge 1 For example on the SnS the Drill Slash and Twin Blade Combo are both intended for elemental damage so they have increased elemental modifiers, whereas Metsu Shoryugeki is meant for raw damage/stun and has a decreased modifier, and Windmill has a decreased modifier simply to balance it out because it does a ton of hits really fast. 05. Greatswords dealing elemental damage contribute more per elemental damage they deal to somewhat compensate for the weapon's lack of ability to hit quickly. Attack is a fundamental game statistic inherent to all weapons and influenced by several factors such as the weapon's upgrade level and other skills. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly. Damage is calculated using a number of modifiers. How Does Defense Work? Compare Elemental Resistance Totals. For example, having a Defense value of 300 will multiply a Monster's physical attack damage by: Incoming Raw Multiplier = 80 / (80 + 300) or approximately Incoming Raw Multiplier = 0. The 20 would be 2 if it still works the same as World for elemental damage. When wielding a Blademaster Weapon, it is When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. First, you take your element and divide it by 10. Included in this value are [Insert Element] Up skills and the Elemental raw damage and elemental damage are calculated completely separately, so whether a weapon has element or not doesnt affect raw damage at all. 4(crit modifier) = 29(rounded) Element dmg: 0. 01 (raw portion, hitzone independent) = 51. In general, faster hitting weapons are better suited at dealing How Does Raw Attack Work Raw Attack Stat Boosts Physical Damage. The reverse also applies. The displayed value for element is inflated by a factor of 10, so a Long Sword with 200 Fire damage actually has 20 for calculation purposes. Luckily here in mh now it is a lot easier to understand. Use what you want, just be ready to build a set around it. For example, the Pukei-Pukei takes higher-than-average damage from sources of Thunder Element, but takes no damage from sources of Water Element. First we need to look at elemental damage calculation: Ele dmg = True Element * Sharpness modifier * Attack modifier * Ele HZV. 1; rounds down to 51 With Dragonheart: 42 x 7 x 0. 30 Also you might’ve just been covering your bases but there are no skills that directly affect damage by adding an additional multiplier, they’ll either be boosting the raw or elemental damage stat which is then used in the calcs, or boosting critical chance or damage which again is just Elemental Damage or Elements in Monster Hunter Rise (MHR or MHRise) refers to a type of secondary damage dealt by Weapons and Monsters which can be mitigated by specific Resistances. Version 2. I recommend the SpeedRun or Average, Legendary Elemental Defense, or Resistance, is a percentage modifier to damage reduction depending on elemental attacks. The calculation for elemental damage is: Elemental Damage / 10 * Monster Hitzone Since the calculator currently does not support comparisons against different monsters, there is effectively no difference between a weapon with It would be a very useful feature to add, as abnormal status like blast greatly increase the damage of weapons like dual blades for example. Download MHW Damage Calculator v1.