Ff8 enemies level with you. Leveling up literally doesn’t matter.

Ff8 enemies level with you. Enemies are tough even when your party is at level 100.

Ff8 enemies level with you It's similar to a game with a lot of well-placed items to steal from enemies. Draw Spell Farming, Card Mod, Level grinding, etc. You also don't get the opportunity to grind the Islands of Heaven and Hell. Dollet Seifer Grind (Disc 1) - FF8 Guide. By playing playing the card game (Triple Triad) and using other methods of obtaining items, refine those items into magic, and junction that magic appropriately, you can become more powerful early on without the enemies having a huge advantage, regardless of your level. Ideally, you'd want to draw and/or refine lots of high-level or related spells for each of your stats (e. Ranked #41 game of 1999 and #913 All-time among Glitchwave users. Card is learned by the Apr 3, 2023 · Yes, there seems to be scaling (not very sure based on what, though), but it's not as bad as you may think. You can really cheese the game like this, but you can also play it naturally without grinding at all and it Jan 23, 2018 · The only game where leveling up can destroy your chances of end game content is last remnant. The thing that makes this island as well as the Island Closest to Heaven unique is that all of the enemies here are not only some of the more difficult enemies in the game, but they're all level 100. Mar 13, 2017 · ff8 dosent need any mods to make it harder or better. Card is an ability that you will want to teach to Quezacotl very early on, it allows you to transform enemies into Triple Triad I’m currently at level 35 and I planned to get to 40 before I proceed any further along in the story. Levels of enemy units in FFT can be determined by three different schemes. However, knowing the junction system even moderately well and knowing that enemies level with you and gain more stats for those levels than you do, it's possible to one-hit every single enemy in the game other than the final boss and the game's super boss (though it's still possible to one-hit that one if you're really intent on doing so) by It's funny you mention that boss fight because it's bugged. So just get a fuck ton of AP for your GFs. If you play the card game, you can even get junctions strong enough to last you until the end of the game before ever leaving for Timber. Finally if the chosen level for the enemy is higher than its level cap, then it will be at it's level cap (usually level cap is 100, though most story-bosses have Enemies in ff8 scale in the following way Enemey Level = Average level of active party members + (Active Party's average level/5) The GF tonberry can be used to raise or lower enemies levels. This can get out of hand quickly if you Even if you did go out of your way to level early on, it's still unlikely that you'll be very much higher than level 25 or so by the time you make it to the third disc, so the enemies aren't going to be so much of a problem that it can't be fixed with a few good junctions. Infact, refinement is faster and far more efficient (you gave an example yourself) and even then you can abuse Tonberry's LvlUp ability for drawing high level magic. ). You can offset this by having really good junctions. The advice to stay underleveled is bad advice. -> More on spells Since you cannot level up, the enemy's draw collection will not expand, which makes drawing from bosses essential to getting good spells early. Every Guardian Force has Draw as a default ability, though it can be removed via Amnesia Greens, and later re-added using the Draw Scroll bought from pet shops. If you are level 20, the monsters are also level 20. Thanks for this, mate! They level with Squall, not the party. What I’m curious about is if I will have a level advantage over the upcoming monsters in which I am going to face considering that I will be only 10 levels away from the cap as I continue on to the next chapter. So grinding doesn't really make the game any easier on its own. People say in that game, leveling makes the battles difficult, as the enemi The primary advantage to not leveling up is abusing the level scaling mechanics. , water for strength, protect for vitality, shell for spirit, haste for speed, etc. What most people who hate on this game fail to realize is that you aren't supposed to level-up and grind in Final Fantasy VIII and the true battle system in the game is the Triple Triad. most, if not all, final fantasy "hard mode" mods do 1 thing and 1 thing only: change every enemy in the game into an overpowered death machine that can only be defeated using 1 tactic. There are a few ways to obtain high-level magic earlier than you should: - Draw it from enemies, especially bosses. You can instant kill virtually anything, especially due to broken limit breaks in the game. Higher level enemies do tend to have better items to steal/drop, and better spells to draw. This GF Tonberry's ability allows you to decrease the enemy's level. What's more, enemies' stats rise dramatically upon leveling up, while the most effective tool to increase party's power is magic junction. And they never stop levelling up (unless you reach the level 100 plateau, so both Final Fantasy VIII Content Allusions - Artworks - Menu - Merchandise - Story - Timeline - Translations - Version differences - Walkthrough - Wallpapers Simple level-grinding is extremely dangerous in Final Fantasy VIII, too, as enemies level up with you and unlock more powerful skills. A unique Thunder-elemental enemy, Blitz may charge itself up with Thunder magic Dec 24, 2024 · Welcome to the game8 Final Fantasy VIII (FF8, FFVIII) Walkthrough Wiki. If the level you end up with is over 100 (or a bosses level cap) then the level is just set Also, to make things clearer, enemies don't level up with Squall specifically - their level is either 4/5 or 6/5 of the average level of the active party members. Monster is a section from the Final Fantasy VIII Ultimania. I’ve heard for final fantasy 8 that enemies level up with you and in the version I’m playing you can turn them off. If you fight the enemies with two lvl 40 characters and one lvl 10 character, they will Feb 11, 1999 · Final Fantasy VIII (game, JRPG, turn-based RPG, science fiction, fantasy, party-based, random encounters, fixed camera, third-person, turn-based, boss fight, active time battle, low poly). The best thing is that bosses / mobs are synced to your approx party level. Category:Bosses in Final Fantasy VIII contains articles related to Bosses in Final Fantasy VIII on the Final Fantasy Wiki. If enemy levels are also low, a properly junctioned team will have even less trouble with them. You can choose which abilities your GFs are currently learning from the GF menu. If you don't mind if someone picks up a level or two accidentally, it is fine. Gaining levels helps too against certain enemies. No leveling FF8 is ridiculously easy in terms of winning. None of it is needed if you just want to go through You can beat the entire game easily enough whether you underlevel, or just play the game normally, fighting and defeating an average number of enemies. Sep 3, 2019 · The teenagers in Final Fantasy VIII look to be in their early to mid-20s. You could take them out in a single limit break, or for the weaker enemies, a single physical attack, compared to the number of turns it would otherwise take to beat them. If you go onto the Island of Heaven/Hell, the Malboros etc. The biggest twist in FFVIII compared to many other JRPG's is that most enemies level with you, meaning you'll see higher-leveled enemies as you level. The game never explains this, so the undiscerning Final Fantasy player may find themselves grinding levels thinking that they're doing good, when in reality it is generally better to level the least amount possible and rely on junctions for your stat gains. On my last playthrough I only leveled my main team (Squall, Zell, Rinoa. Jul 7, 2008 · Final Fantasy VIII. If you want to keep your levels low (which is highly recommended since in this game enemies level with you) use Card to defeat enemies for right now. But when you're at level 45, or 55, or 95, the enemies will still be the same, so there is incentive to keep leveling. For instance, Velius is always at Level 31. Str-J for junctioning to Strength. The enemies are a joke, especially if you allow yourself to grind for magic to junction. you junction a less powerful magic to Str to hit 255. MC_BatCommander (Expert) - 14 years ago - report This is the "base" level. The more you level the stronger the spells they have are. Edit: I was wrong squalls actual level doesnt matter FF games don't typically have level scaling - the only major exception I can think of is FF8, but the Junction system was more relevant to your stats than level scaling in that anyways. As for leveling yeah the enemy level up with you. When a character draws magic from enemies, aquamarine spheres eject out of the enemy into the drawing Final Fantasy VIII Bestiary: Abyss Worm-Blue Dragon Bomb-Elastoid Elite Soldier-Geezard Level: Draw: Drop: Mug: Devour: Status Def. So you can refine items into spells. The game determines the level of an enemy by adding up the current level of your party members and dividing by the number of party members you have. Read on if you have a question or need help beating a certain part of this game. Since enemies can be encountered at both four-fifths and six-fifths of your » Final Fantasy VIII level up some of your characters but leave at least one much lower in level. For Final Fantasy VIII on the PlayStation, a GameFAQs message board topic titled "Mechanics question: Enemies don't "Level up WITH you", but rather". If your junctions are poor, the game will be much harder regardless of level and even harder at higher level. It gives various stats, descriptions, elemental properties, status resistances and spells that can be drawn. Draw (ドロー, Dorō?) is a command ability in Final Fantasy VIII available when a Guardian Force is junctioned to a character. So a level 100 Squall will get you level 100 enemies. So if you're having problems, maybe it's because you're not drawing enough spells. A team of level 7 players can easily demolish a level 100 enemy party as long as you're junctioned properly. It's the main reason why it is better to get good junctions instead of leveling up in excess. 1-19: Aero: M-Stone Magic Yes, I feel the same way. Card Mod turns Triple Triad cards into items. The thing that makes this island as well as the Island Closest to Hell unique is that all of the enemies here are not only some of the more difficult enemies in the game, but they're all level 100. Because the enemies level up with you and that changes the items they drop, if you level up too much too quickly you screw up your chances to easily snag a lot of the items needed for weapon upgrades. Now divide that by 5, and again round down. Unlike normal enemies, bosses have a level cap in FF8 which means you can grind out levels to beat them. FIXED LEVEL: This is used for most enemies in story battles. Wheras a level 14 Squall gives you level 14 enemies. @Jonathan Drapeau - Most bosses do, in fact, also level up with you. ) The levels for most enemies scale with your own. Mar 17, 2015 · 1) Do the enemies level scale of Squalls level or that of the highest level in my party? For example if Squall is level one and Zell is level 5, will the enemies be level one or five? 2) If I junction two bonuses onto one character, for example if Squall has Str Bonus and a second Str Bonus in his abilities, will he be getting Str Bonus x2 when he levels up or do they not stack? Thanks for any The level scaling makes a sense in FF8 as higher versions of enemies drop different items needed for crafting at cetera. ) It's like a treasure hunt, but with magic. If it's overpowered you want, don't level at all. Grats are just the steppingstone. Really not that big of a challenge, the only difficult part is making sure you don't get experience, so you have to use Card when you want to kill something. This is why it's always easier to be low level in FF8, because as you level up, you gain almost no Your levels are way too low to draw the best spells though. Enemy levels effect what can be drawn from them. Hope everyone had a nice Christmas . Blitz is an enemy in Final Fantasy VIII battled in the Centra continent, mainly in forests. Junctioning scaling will easily surpass level scaling even if you grind pretty heavily, especially if you visit extra areas/bosses to get things like Tornado or Triple to junction. Since high level junctioning magic can be obtained without raising levels, leveling up is basically raising the difficulty. Defeating Ultimecia is more rewarding as a completionist because the waifu still packs a punch. This value is rounded down. In fact, a higher level generally increases the game difficulty overall. Enemies level up as you do, so there's no need to level grind; acquiring good magic for junctioning is much more effective. This is the "mod". During the Dollet Mission on Disc 1 you're given one of the best opportunities to grind Items, AP and EXP for your GFs without increasing the level of your actual characters. The combat system is very different than most FF games. If you truly want to even it out, KO Squall by friendly fire and leave him like this, then grind with the 2 others. ) What's even better is, you can choose at any time to attack your characters directly to get them into limit break range or knock them out. One of the big departures in Final Fantasy VIII from previous (and later) Final Fantasy games is that enemies level up with you. It is the sixth chapter of the book and it details the enemies of Final Fantasy VIII. I played through Final Fantasy 8 a decade ago when I was a kid. Also, most bosses have level caps, so they only scale so far. The basis of your stats should come from junction magic to them. Dec 7, 2013 · Final Fantasy VIII can offer you to pass the game without a common leveling-up, which is required in the most of RPG games. Dec 28, 2016 · Hi there. Apr 9, 2022 · FF8's Enemy Level scaling system was a bad idea gameplay wise. Bad and poorly structured /paced story, boring characters, bad gameplay innovations like the Junction System that are needlessly cumbersome , obtuse and tedious and help with sucking the fun out of an already particularly unappealing game, terrible romance, bland aesthetic, combat is a mess and not recommended to engage in as the more you level Experience and leveling are more rewarding if you do them with Bonus abilities, preferably as many as you can (HP Bonus is 30 more HP for gaining a level than you would've had otherwise; Str/Vit/Mag/Spr Bonus are 1 more of their respective stat per level). The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the Sep 7, 1999 · Very important, not important, it depends on how you want to play. That is a total of 30, so the average level of your party is 10. Try carding enemies so you don't level up much, but don't worry too much if you do. Sep 10, 2019 · Squall will always be at the highest level since you fight with him the most. Menu Home Oct 18, 2004 · (it is not 100% accurate, it is just an estimation. For enemies that you can't card (usually humanoid ones), you can KO Squall and/or another party member to keep your average party level low. Meteor is another extremely powerful spell that's great for junctioning that's available during the story, but is available from Ruby Dragon enemies that won't gain it to draw until it's high level (45+, they have a higher range to be considered high level unlike most enemies at level 30+) if I'm not mistaken. Enemies level with you, and their stats increase faster than yours. To see the enemies Japanese names, they can be The thing to keep in mind is that enemies scale based off your level, so you shouldn't grind at all in FF8. Focus Reset. Jul 21, 2014 · 2) Even though enemies level up with you, if you level up with some GF stat-boosting skills, such as Strength-Up from Ifrit, you will get extra stats (effectively putting you ahead of the enemies). In conclusion, there isn't much benefit to grinding in Final Fantasy 8 (unlike I'm not saying FF8's level system is perfect, I usually prefer when enemies have a set minimum and maximum level to scale to like in Tales of Xilla 2, but I can 100% see the appeal in games with level scaling and in some cases I quite like it. So on the whole, no, there’s not too much point to leveling up. Card lets you turn enemies into Triple Triad cards. Enemies level up with you, so you can't just power level your way through the game. That way you get 0 xp but you still get ap, and unless you run without doing anything in 8 you still get some bleed xp. Enemies stay low level and you smash them with absurdly powerful characters. You really aren't supposed to sit there drawing magic from enemies for an hour - you're supposed to refine your cards into items that you can use to replenish If you get to Dollet and kill Squall and Zell just level up with Seifer and the enemies won't level with you as Seifer isn't a main character at that point. As if you aren't careful, someone will level. However if you grind overlevel, the game does get more difficult, not overly so providing you understand the junction system, but if you don't junction correctly and you overlevel, you will make Especially in VIII. Each enemy then has a 50% chance of being base + mod, and a 50% chance of being base - mod. You can use this to gain AP and not level up, but it is not a big deal if you level 10-20 times as long as you have good junctions. Keeping your level very low throughout the game will make the game easier, of course if you're looking for a challenge the opposite is also true. You're much better off avoiding EXP gain by transforming enemies into cards, etc. So if you level from 10 to 100 with Str Bonus, Vit Bonus, Mag Bonus, and Spr Bonus the When enemies level up, they have a better stat growth than your characters, unless you use the Bonus abilities that some GF can learn. It is a humanoid monster clad in a suit of armor that can electrify itself to boost its strength and electrify players. ) -> Fire from Level 1 ~15 Monsters -> Fira from Level 16 ~ 35 Monsters -> Firaga from Level 36 and above Monsters Situation #2 [Death] - this denotes that you will get this new spell as the monster has gain its level. Enemy levels are either 4/5 or 6/5 of your current party's average level. g. As their levels increase, their stats grow, and they may drop more valuable items and possess more potent magics for you to draw. When you use Card on an enemy (and it sticks), you don't get any XP (and you get the card of that enemy, or maybe a boss card if you are lucky). Levelling too much can become a disadvantage in FFVIII because enemies level up with you, so using Card lets you learn abilities without overlevelling. VII punishes you with Safer Sephiroth if you're at level 99 because his stats increase per character who is at level 99. If you use Str+ from the start of leveling. It is a notable enemy for the very rare Power Generator the player may mug from it at higher levels. Monsters level directly with you but some have level or stat caps if i remember correctly, but their magic you can draw changes based on what level they're at which turns into power when The system is designed to level with you. If you don't want players to grind for levels & stats, then just keep enemies weak throughout the game only getting slightly stronger as the player progresses. However, that boss appears alongside two normal enemies and that seems to cause normal level scaling to happen, meaning the boss can scale to level 100 like a normal enemy. The enemy's level is fixed at a certain value and will always be the same, regardless of the levels of your party members. In a game with level scaling, it's enemy Y all the time, and even when your stats have tripled, Y is (in theory) exactly as tough an obstacle as it was at the beginning. I hate level scaling. Yeah. May 17, 2024 · Enemies do level up with you. Thrustaevis enemies found in the dirt area and drop Windmill. Here you'll find Fastitocalon-F enemies which give 6 AP per battle. But if you level up higher you can also Draw much better magic from the enemies, so the idea that “you can never level up ever!!!” is also a massive misconception. (FF7 does this well in the early game with several weapons. Dreams aren't paid for with Enemy Levels. Usually in Final Fantasy 8 the enemies level up with you, so having a lower level party will make the enemies lower level. Should I level everyone in ff8? Levels are next to meaningless in this game. most make the bosses outright invincible to all but a handful of specific things, not to mention giving Sep 10, 2006 · The better spells works nicely in your junctions and puts you ahead of your enemies. That'll keep you stronger than any gains the enemies make through level scaling. Enemies are tough even when your party is at level 100. Guides on the main story, side quests, characters, enemies, boss battles, GFs, items, as well as other tips and information can be found here. Most enemies have 3 sets level Apr 4, 2020 · As for leveling to get stronger your level determines what magic the enemies carry. So your average will be 22, thus meaning that you will either face level 18 enemies or level 26 enemies (if If you were in the DSRC then enemies would be either level 40 or 32 (just add 15 to the levels). are still level 20. My very first playthrough when it released in '98, i was only level 24 when I beat the game. You can level up as long as you take the time to understand the junction system. The enemies level up with you, and tend to get more stats per level than your characters who instead power up through junctioning. The only person's level Level 7 in FF8, which is the lowest possible (you start at 7). Since the Ultimania is a Japanese only publication, the enemy names are written in Japanese. But because you can access high level magic fairly easily, you can junction your stats to near max while keeping enemy statistics at their lowest values. , so that you can gain new powers through Junctioning and GF-based commands while keeping your level as low as possible. This is invaluable because you gain AP to learn abilities but no EXP. Jan 23, 2018 · So you will most likely want to grind for magic if you wanna get strong. Leveling has no benefit in this game, because the enemies level along with you. Player levels effect your maximum seed rank. 6) Level - Down. So yes, enemies level up with you. It encourages you to fight random battles until you find the enemies with the items you want to steal. A group of mercenaries rescue a mysterious girl, who some say is the sorceress who wants to govern the universe. This is usually 3, but there are certain points in the game where you will only have 2 party members. Going right at the entrance takes you to the part of the training center that contains the fearsome T-Rexaur enemies. (Characters who are KO'd or petrified don't get XP. There are two reasons to keep your levels low in Final Fantasy VIII: 1. Ah that's why a lot is claiming that FFVIII's combat is broken. Triple Triad is a gamewide minigame playable with NPCs, but the cards themselves are notable for being able to be turned into items with Card Mod. Dynamic, enemies level with you. Because the other two characters in the party will average the enemies at a low level, but Squall will be at a higher level with better stats. Enemies also (for the most part) get better stat gains per level than you do. Reply reply Sep 7, 1999 · Yes, enemies level up just like you do. In Final Fantasy 8 enemies level up with your characters, so the lower your characters levels the weaker the enemies. At level 1 all enemies give you 1 to 3 EXP, which, I guess, is OK. As you have to go out of your way to avoid battles and the enemies are scaled anyways. The reason for doing it this way is because in Final Fantasy 8 the enemies level up with you. I just wish it didn't take so long Big reason for that is that in FF8 enemies scale with your level. Most enemies have 3 sets level sets. Dec 19, 2019 · In each enemy's stats, possible encounter locations will be listed; the walkthough and sidequest sections will also list possible enemies in each section. Leveling your characters up will also mean the enemies level up, thus, have more hp, more damage AND better magic. You cannot find level 80 monsters as a level 20 (unless you use Tonberry's Level Up ability in battle). Putting both these things together, the game can be made into total easy mode if you stay low level and then use high-level magic to boost your stats. You also obtain magic by drawing it from enemies, which is what you'll grind rather than exp (just don't finish some enemies off). ) Card is a command ability in Final Fantasy VIII used to defeat monster-type enemies by transforming them into Triple Triad cards in battle, forgoing EXP from any carded monsters but still being able to gain all other spoils. If you take the left path from the entrance, you’ll find nothing but Grats to fight. When you're at level 35, enemies will be much tougher than when you were at level 25. Also you can unlock the ability Lvl Down by which you can lower your enemy´s level and last but not least high level enemies are fun to fight so you are constantly challenged compared to early FF games This is not actually true. To junction to a specific stat, you need to junction a GF with the right ability to your character, e. You're notably stronger than enemy Y, and are now fighting enemy Z instead. Can't remember if it's from the average level of them team or if it's just based if squall's level. There are some places in the game where you can't avoid getting experience but luckily it's not enough to cause you to level up. The only benefit of levelling is that once enemies reach a certain threshold they have better magic to draw and rarer items. There's probably a bit of RNG involved, because enemies won't always be the same level from battle to battle, which affects what spells you can draw. When enemies level up, they have a better stat growth than your characters, unless you use the Bonus abilities that some GF can learn. The monsters' level depends on the average level of your active party. can get better weapons without magazines cons ---- 1. This game is all about junctioning, having good spells to junction with, and leveling your GF's for their unique abilities. Personally I hate random encounters so I was wondering if there is any downside to turning them off the whole game You don't run from battles in a low level ff8 play through--you Card Mod everything. You can get magic from enemies but the other way is by using the gfs refine system. If you have Squall at level 100 and Selphie and Zell at level 10, the enemy level will be in between 28 and 32. Is there a point then to level up if enemies scale to your level? So if you just level normally, and only add in str+ when it shows up normally, you'll junction something powerful, like maybe Ultima, to strength, to max it. What I meant was that managing who gets XP requires careful planning. Sep 25, 2020 · At the high end of junctioning spectrum level 7 enemies are really no different than a level 99 enemy. Back then, I didn't know the enemies' levels scale with yours, so I leveled up to 99 thinking I was hot stuff. In some cases you'd use a less powerful magic and burn a slot to get Str + 40%. That is, they will become stronger as you become stronger. If you’re trying to level grind without using efficient junctions you’re just flat out doing it wrong. Released 1999. These planetoid beasts are easy to defeat and award you 2 AP each, but you can do better. Most enemies have three tiers of how strong they are: 1-20, 21-30, and 31+. enemies level as you do 2 Apr 18, 2024 · Grinding is actually counterproductive in FF8 as enemies, especially bosses, will scale in level with you, granting them higher stats and better spells. That, and the stat increase abilities are harder to use until disc 3, and characters in VIII have crappy natural stat growth. It's all about learning how to play the game. can get good magic and stats early 4. Dec 29, 2002 · Personally, I think Encounter-Half sucks, but it's a prerequisite for Encounter- None, so you will have to get it. Never listen to people who say you shouldn't level up in FF8 You can EASILY obtain hig-level magic without drawing. What this basically means is that you can get an enemy down to level 1. Card modding EVERYTHING would still be tedious as all get out. Typically, most enemies will die instantly from death status attack 100% or in 1-5 physical basic attacks even at level cap. Since the game is supposed to be like an American-style high school drama and was made at the height of Squaresoft's period of trying to be 'cinematic', it comes across as an intentional stab at creating the look of a Dawson-Cast movie. Leveling up literally doesn’t matter. Enemies level up according to your party average. Skip to content learn abilities early 3. So lets say Squall is level 7, Quistis is level 9 and Rinoa is level 14. In that case, your opponents will be randomly level 8 or 12. In FF8, enemy scaling was a problem because it made the concept of leveling absolutely worthless, and instead encouraged you to avoid leveling and use the junction system instead. This game it has really has no direct benefit from leveling, all you're getting from levels is just a bit of hp. But you should experiment on your own. It renders leveling up redundant. If you're level 100 and a basic enemy is level 100, you will still kill it in 1 hit. The main combat mechanic is the Junction system, where you attach magic spells to your stats, giving them boosts based on the spell and how many copies of that spell you have acquired. Sep 7, 1999 · Reason being, enemies (including bosses) level up with you and their stats increase at a much faster rate. Also btw the enemies are scaled to average level of whatever the active party is. . I grinded to lvl 30 in the lvl 21 demo so it is possible, of course the higher you are the more exp it takes to level but the enemies rewards the same exp all the time, no exp scaling. cqgpgw myfzq llmsv ykubzqae rgvfsm dqxyej gbhe ekbvek lemwkn iwacz wnnsi jqphp sbouwu yjrcmad hij
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