Valve index supersampling That's 2. 25 times as many pixels, but then they changed it to meaning just 50% more pixels. I saw another Reddit post with comments saying OP had too weak of a graphics card; but I've got a 2080, so that can't be the issue. Steamvr says that my recommended Index resolution is on about 65%. This is done via a shading rate mask and shading rate lookup table. So I've spend the last week trying to figure out why my games, and I mean ALL my games in VR look blurry, independently from resolution, supersampling, lens integrity and framerate. I also have the supersampling resolution set to Step 2: Once you do this, SteamVR wont be used at all for MS Flight Simulator even if you own the game on Steam. After the VR headset is set up, the user can customize settings Supersampling is actually one of the first anti-aliasing techniques developed, but like other spatial AA methods, it’s very performance intensive. (I still need to fully understand why they need such a extreme internal supersampling factor over the physical resolution display, it is a factor of 1. Also I have it on an SSD with other games that aren't having an issue. I ran my Oculus Quest at 3k supersampling per eye and it ran everything well, basically indistinguishable from my desktop. Edit: Just realized your previous GPU had the same limitation. Very limited returns the higher you go. Its extremely frustrating in beat saber. Even the For discussion of the Valve Index. Thank you, responses are greatly appreciated. To do this, simply search for “OpenXR” in Windows, which should open the following app. ) Supersampling usually looks better to me at lower performance cost than games’ in-game AA settings (even than MSAA) 2. More info here: I turned off the Advanced Supersampling Filter because it only seemed to degrade performance on my previous computer without adding any noticeable visual improvement. If you put the settings too high or set the index hertz too high , the game will try and maintain framerate and look blurry. 130% supersampling is about right, no issues there. No problem with the controls, everything going smooth. The 2070 is newer but has only 8GB VRAM. for me the game runs best on 90hz with 300% Supersampling means in a first step rendering the image in a higher resolution than that of your output device (monitor, etc. Supersampling (SS) is a form of anti-aliasing by rendering at a higher resolution, and then reducing it down to the display resolution to reduce the aliasing (jagged edges and pixelation). Strongly recommend it. Sorry about environment mip mapping, forgot this isn’t an Hello, I get a very low framerate with both 90hz and 120hz on the Valve Index. If you multiply this by your SteamVR Supersampling does not add pixels, it adds rendered pixels. SteamVR super sampling is set to 100% with motion smoothing disabled. I have the valve index and I an using steamVR. 1x to 1. I already updated all Index Components, re-installed Steam VR and tried the lowest Graphics-Settings in ED. The resulting multiplier is in that section as well though. Skip to main content. Try the game at 90fps on low settings. Controls take some getting used to, but very cool in VR, exploring planets and For me Boneworks was very tainted because you could tell it was made for the valve index and the game generally was very confusing if you played with regular vive controllers. Steam vr is internally downsampling all rendering if the refresh rate is 120hz,144hz, independent of the supersampling setting. Dell XPS 13 with 10th Gen + 2080Ti for Valve Index . I habe If you're talking about an internal resolution that is upscaled, play around with what your system can handle. In this case to get the same ~3M pixel count I would have used a per-app of 0. On the same tab you can set the supersampling resolution. A proper fix is for the StreamVR to not override supersampling set manually by the user. L mod with Index and a RTX2080, and its unbearable, as in the slightest turn of the head alternates between in Comparing my own Valve Index and CV1, and spending some time double and triple checking my results, I got the exact same results as the above - that is for the Rift CV1 I got 88 degrees horizontal fov and 116 degrees vertical Due to my experience with supersampling, I know how important it is to have exact 1:1, 2:1, 4:1 etc supersampling ratios, as in-between ratios will yield unsatisfactory results. It's not perfect, but probably the best overall in most areas, The Quest Pro's marketing was more "business-use" but it still works great for gaming. Supersampling might have better I'm using a Valve Index and the blur and shadow problems still apply. I'm on a 2600X and GTX 970. ) and then in a second step transforming the higher resolution to the output resolution. Then see how much gpu usage in a busy scene. I run an RTX3080 and 80fps (native) on an Index is mostly a fantastic experience. 100% is the default resolution. A test patch is available at the moment with some VR image quality improvements including Resolution adjustment (aka supersampling). (I’ve owned an Index since April 2020 and, while a little late to the game, I It's also getting a lot of extremely good reviews. Naturally, some games you can really push SteamVR resolution scale/supersampling high up (150% for a few titles) with minimal reprojection. r/RTX3080. 0 global + 0. 32 delivery Mon, Jan 6. Supersampling essentially causes you to render at a higher resolution, and causes you to get a better approximation of the real image. bombinabackpack • How are you actually setting supersampling per application? Someone else can better explain supersampling and the technical science of how it works The Index seems to rely heavily on supersampling and while it helps, it is not a replacement for physical resolution. As I'm used to the standard monitor and the relation of the monitor's fixed refresh rate and (full-image) super-sampling (SS), I'm struggling to understand how to tweak things in the VR world. Damn, I love my Index and just wanted to test the reverb to make sure the Index is best, but Now I For discussion of the Valve Index. I recently got an inkling that maybe the Index isn't supposed to be so blurry and pixelated. In cinema/immersive screen mode you can get away with less depending on the chosen screen distance. While this is needed for vr apps that do not support canted Jet Island crashes on Valve Index, running game very stable at 144Hz with 1. If you run into performance issues be sure your supersampling setting in Steam is not cranked higher than recommended, and consider VR HMDs/Headsets I've Owned: Quest 2, Quest 1, HP Reverb G2, Quest 3, Valve Index, Original Vive. YMMV For a while I tried different TAA settings, and had an ENB in there that sharpened things up considerably, albeit still with a little bit of shimmer. $5. My question is is this game the same? it's fantastic in 1,8 supersampling and Ultra quality. If I keep to the outer edges of the map it does not crash. i would suggest to try to open the ETS2 config. I have the in game settings at ultra everything, with AA turned off. The An insane amount of pixels. When SteamVR is started, it dynamically adjust the render resolution by setting the “gpuSpeedRenderTargetScale” variable. Participant. all solid state drivers. 25. On the lower right you will find the cogwheel icon to the settings. I scoured the internet and didn't find much info. Open your Steam’s install folder. Turn off advanced (I think) supersampling in hidden settings. I have a few games where using CV1 ss 2. Viewing 5 posts - 1 through 5 (of 5 total) You must be logged in to reply to this topic. 204 The G2 will have ~20% worse performance compared to the Valve Index @ 120hz 932186880 / 928972800 = 1. I got the original Index in 2019, but nearly two years later, and I feel like the resolution just isn't feeling premium any longer to me. Simplified: supersampling allows you to render higher resolution than your HMD, which is scaled back down to your HMD resolution, it brings a better image, because there was more detail before and downscaling algorithms combines these pixels smartly and it works as antialiasing too. I have to say, the difference is quite noticable between SS180% and SS100% on Valve Index . But i can say for sure, wobbling is a result of aggressive Motion-Interpolation kicking in. The slider needs to be set to at least 100%, the higher it's set the sharper the picture appears. 3 years ago my best friend and I quit our jobs to make our dream VR game: a VTT to turn our TTRPG adventures into reality! Today the Steam Page finally went live: Dungeon Full Dive Player Edition has been revealed. I really like the feeling of 144Hz in certain titles where I have physical presence. The flickering sounds like aliasing. to be very helpful but I had the same issue in Alyx using Airlink on my Quest 2 and I solved it by switching to my Valve Index. Valve Index Headset. You have to change the supersampling settings in SteamVR from automatic to manual by using the settings of the Desktop SteamVR application (not within the HMD), under Video. ASW (Asynchronous SpaceWarp) can be your best friend. On top of the AMD superresolution stuff we can now also turn on fixed foveated rendering for Hi, Actually I am running a Asus GTX 1060 6GB VRAM and a Ryzen 2700X and 16GB RAM. For reference, I run a Valve Index with a RTX 3080 and wouldn't dare step over 150% (at best. Anything less to just not work. Since VR is still a low resolution medium compared to desktop gaming, I respectfully suggest that GPU RAM devoted to texture sizes is less necessary in VR than in desktop games. There you can set the refresh rate. I have gtx1080, and my supersampling is at around 300 (global) and advanced super So regardless of where you decide to increase supersampling, you will still have to manually adjust every time you increase or decrease your refresh rate. Anti-aliasing - I have an Index but I don't think it's really related. Now, the big question is - should I go for valve index headset (around 540€), or should I buy a Quest 2 (400€)? BUT I just found out it's possible to KIND OF get a clearer image off HTC Vive by supersampling (2-2. Reply reply On the Steam VR tab use the 'Application Supersampling' slider to affect the super sampling of every game/app running through Steam VR. Find the supersampling filter in steam vr settings and uncheck it. Under the applications setting there is an option to change the resolution. This is not about the SS slider but the SS filtering tickbox. Get app make sure your render resolution/supersampling is set to at least 100% in the Amazing people want wireless for index at 144 hz when very few computers in existance can even run wireless on the vive without having to worry about little things like this. 4 = internal supersampling of the Valve Index ((1440*1600)*2)*1. Resolution Valve Index Hello! If I want higher resolution for my VR, is it new graphic card or what do u suggest? Higher res mean higher demand on your gpu, if your running an index at anything from 90-144hz upping the res is going to cost mad chedder for a new gpu with the chops to handle the load. All Discussions Artwork Videos News Guides Reviews I have 144Hz on and with advanced SteamVR supersampling on max. Reply reply Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. I can go with 90Hz and supersampling, or 144Hz and subsampling. In full VR mode 1440p roughly yields 1:1 pixel mapping for current headsets, resolutions above 1440p result in supersampling. Seems to be an engine issue. To do this in your steam library first open SteamVR which you will find under apps. But I am struggling with performance in this game in VR, more so than other VR games. I already tryed every IPD Setting and also switched the position on the head multiple times. "played on valve index with a 3080 Best graphics I've seen since HL-Alyx" Even if Red Matter 2 has ultramersion textures like Alyx and Boneworks, I would be careful mentioning Alyx. I use 120% steam VR level For discussion of the Valve Index. Additionally to ‘making games 3D’ it offers various features to tackle many of the issues that arise when playing games on a VR headset that are not designed for it. Image resolution has been increased per eye from the Pro’s (or Valve Index’) 1440 x 1600 to Since i got the valve index months ago, i've noticed the rendering is geometrically off compared to the vive. It works okay in Pcars 2 in high settings and steamvr SS 150% But now I want to get a RTX 2070 SUPER, or a GTX 1080 TI. Hi Redditors, In my personal experience with a 2080 TI eGPU, the bottleneck in VR was not very big. Reply reply More replies More replies. Will the valve index work with a AMD RADEON™ RX 5600 XT GRAPHICS Reply reply Top 2% Different games will render stuff differently, so how much supersampling helps differs wildly from title to title, but most of the time I find the stuff I run needs 400% render resolution to have sufficient detail and stability (EDIT: for a Valve Index -- higher resolution headsets will make better use of same rendered resolution in pixels Dont try the HP Reverb if you like the SS settings. But fun thing is, only to distance, since my vision is (supposedly) good for close up. Set it to 1. 5 (max in OTT = 27 mill pixels per frame combining both eyes) seems to work badly, but Index seems to be better at handling extreme amounts of supersampling. Option 2 (my preffered way): The second way to increase supersampling is using the in built steam vr function. I think default is 150%. Went from 3090 to 4090 and the 144hz mode on valve index feel very weird and make me sick. The VR Port runs so beautiful at 120hz on the Index. Members Online Valve Index, Valve Index 2, Valve Index 2 version 1, Valve Index 2 version 2, Valve Index; Gaben Reply reply There's just an option in the steamvr dashboard to control supersampling. Other Games (Alyx for example) run perfectly fine. Recently, I researched and found out that, by default, steam vr is configured to apply parallel projection to accommodate the index's canted display. 56 $ 28. Ref supersampling - yes, I have been running that for some time. I sold my Valve Index for a Quest Pro, and imo the Quest Pro is a better headset overall Played for a few hours and switched back to Index. I’ve suggested this to steam support. When I crank the supersampling up, I can see my GPU working harder but it never gets as crisp as the 90hz. With a beefy GPU and 300-400% supersampling the quality is amazing and you barely notice the pixels due to well done subpixel matrix. 5x should be enough to have a This is called supersampling. 7. Using the Valve Index you can get there by pressing the system button on your Index HMD or on the Index controllers. Supersampling: Consider increasing supersampling (render resolution multiplier) Valve Index; Windows Mixed Reality; The user should connect their headset to the PC via any required cables or by following wireless setup procedures, ensuring the device is recognized by SteamVR. Homepage › Forums › General vorpX Discussion › Variable Rate Supersampling (VRSS) This topic has 2 replies, 3 voices, and was last updated Jan 9, 2020 11:59pm by madcap. Everything was a bit of a messy eyesore until I managed to achieve I would say increase supersampling until your game is roughly under 12-18ms. I want to know, if my expirience is normal for the modern VR headsets. 7 million pixels. Everything OC under water . When the game crash it sometimes freezes the screen with the game world If you’re using a Valve Index set to 144 Hz with forced reprojection, aim for below 13. at 120hz even with everything turned all the way down aside from the render scale in the MotherVR options and at 100% supersampling in SteamVR. If you can handle it turn off motion smoothing (reduces load) and run a lower frame rate like 80 to keep it from For more intensive things like Elite Dangerous, no. 5 app) x (1080px x 1. 4. I am confused by this though because the valve index maximum resolution is 2880 x 1600 but this slider lets me change it much higher. Under "Developer" in the status window menu you can open the Advanced Frame Timing window, that shows how well your machine is doing in a running graph. HTC Vive Pro 2 With the more demanding games, if you turn the Index supersampling down to 67%, you'll still be getting Vive resolution! With less demanding games, you can run that setup in its full glory. Jan 9, 2020 at 11:03am #191736. Question/Support On 80Hz my Gpu frametime is ~20ms and my Cpu frametime is ~30ms and around 95% ReProjection ratio. 80, 90, 120hz are fine. 1. If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. Note. I'm of the opinion, however, that within SteamVR swttings, your bare minimum render resolution should be 1440x1600 2016x2240 (100%). Everything was a bit of a messy eyesore until I managed to achieve this. The Valve Index needs little introduction as Steam’s second-generation flagship VR headset. r/ValveIndex. I don't find that the Index requires high super sampling. I wonder why it runs so much better The Vive Pro 2 is a much more demanding headset than the original Pro or the Valve Index by virtue of its higher resolution. r/virtualreality. All I would like to know what you guys think valve index 2 would release and whether I should wait for the second one or another headset or buy the valve index now. Got mine friday, iRacing at 250% SS looks stunning, going back to the Index feels very low res. #5 < > Showing 1-5 of 5 comments . I have yet to see any CPU bottlenecking on a 2080super but we’ll see when next gen launches. The index's panels cannot render at full resolution for 120/144 hz, so its is downsampling them. Works quite well, with Supersampling the apparent resolution is in the ballpark of my 3440x1440 screen. You are probably not experiencing the full capabilities of the Index unless you run the hack. Hi Ralf, VRChat offers support for the Valve Index Controllers ! Finger Posing The Valve Index Controllers contain capacitive sensors for the pinky, ring, and middle fingers. Could you try FPSVR and report the frametimes Rebuff Reality Trackstraps for Valve Index + Dance Dash Steam Game Key, VR Dancing Game, Valve Index Game, Compatible with Valve Index via PC Streaming, Full Body Immersion VR Accessory for Dance Dash. the Control Panel also offers an ‘Always On’ setting that applies up to 8x supersampling regardless of I'm using a 3090 and sometimes I have to drop supersampling or my frame rate threshold just because the games or levels aren't optimized well. Saying all that, I don't know. Supersampling is not enabled (I can clearly some aliasing). cfg (with word pad or notepad++ or whatever) in your documents folder\Euro Truck Simulator 2, find and set interleaved_reprojection to "1" so that the game runs at half framrate and let the steamvr's motion smoothing do the rest. Get app Get the Reddit app Log In Log in to Reddit. On my Valve Index I keep SteamVR super sampling to only 100%, even though it tries to set it much higher. And for some reason, I am getting sever frame drops every few seconds to the point that it is nauseating. Asgard’s Wrath on Valve Index Image courtesy Valve. Garatgh Deloi But once it's modded, it is an excellent PCVR headset, especially once you turn up the supersampling. 5=2. 8 ms. I opened up a ticket with steam support to look into. Find the game in the steam vr app setting. As a last resort, if you have the GPU power you can turn up supersampling, which is the most resource-intensive way of suppressing it. But when I got the Valve Index, things are not sharp. I’ve also only had the index for a day so we’ll seestill getting used to having to change refresh rate and supersampling AND in game graphics settings to get the best experience. However, beware of too much supersampling; If you drop a lot of frames, some games will downsample (see #3). 003 The G2 will have close to the same performance as the Valve Index It is playable. I updated the Supersampling can be done by setting a game’s resolution in vorpX. It can become aggressive when the frame-rate drops too much but can also HMDs are not at retinal resolution yet. r/virtualreality Insanely high Cpu and Gpu frametimes on Valve index. Just not sure what else I can try doing at this point after doing some googling. Supersampling: 120% I tried 90Hz and it sometimes dropped a couple For discussion of the Valve Index. 2c. The VRS infrastructure setup – handles In the last couple days, my index controller tracking is spotty. 5 for each axis. Because sometimes SteamVR will see your beefy GPU and set the supersampling to something huge. 7 out of 5 stars 82. Nvidia released a feature with its latest graphics driver that will apply supersampling to the center of the screen (think of it as foverated ?) while the outer portion of the screen is lower SS to increase performance. 5*1. Now I can run most games at 144hz (Valve Index) with lots of supersampling at stable framerates. Perhaps it is due the smaller size of the Valve lenses) I will compare the Index at 130%, which is 11. Yes, it is called supersampling. Alyx and the lab use valves dynamic resolution, supersampling has no effect on the games , the resolution adjusts based on your hardware and the settings you run the game at. Windows. I think this is a bug. If you wish, you can set per-app supersampling - this is a multiplier on top of the main one. General recommendations are: 1280×1024 (performance), 1600×1200 (balanced), 1920×1440 (quality). 5 app) = 2916000px I'm assuming you know what super sampling is being used for the game in SteamVR settings. 3. Variable Rate Supersampling enablement – As mentioned previously, VRS gives us the ability to configure shading rate across the render surface. I turned off motion smoothing, and set my supersampling in Steam VR to 100%, although not sure if that impacts this. I did install Advanced Settings but don’t fully understand everything. On Valve Index each screen is 1600x1440 pixels. OP is currently rendering more than the Rift display AND more than the Index display. = 2. yes, I I'm running a 9900K with 2080ti 32GB DDR4-3200 with a Valve Index and 2 base stations. You read that correctly. I've had the HTC Vive, Oculus Go, and Quest and they were all sharp to me without glasses. When people talk about supersampling in VR they actually mean going beyond the minimum (achieving 1:1 pixel ratio in the center of their vision) and doing something more akin to watching 4k content on a 1080p display. Expect the recommended specs to just barely handle everything on default (which I feel like is 120hz steam's 100% SS) with reprojection 0. I prefer to use SteamVR super-sampling over in game AA. yes, I Let's say Valve used addition instead of multiplication. I don't have the same issue with other games. And pumping SS will do nothing, since the issue is with how TAA is implemented and supersampling does little to alleviate how TAA motion vectors work. But the best i got so far is that i can barly read the text in VR Home (Steam VR). Thanks to that the image is sharper and more detailed, even if actual screen resolution is lower. I wear glasses for short nearsightedness but did not have a Game crashes every time when I try to enter the middle part of the map. Unlike SteamVR, there are not a lot of settings you can change but you can adjust the render scale (basically Steam Supersampling). I habe For discussion of the Valve Index. VR settings are at your control, and you can tweak as you like. 1% (thus 99. For several months, I could not figure out why. Each headset I've used so far fell short in at least four different ways. I usually run at 250% with a 3090. evga 2080ti xc ultra. < > 1. i have also an 2080ti with 32gb ram and an 4790k. Posts. We have so many variables to contend with including: Display(s) native resolution Hello Valve Index users!, What is your computer specs and what settings are you using? It would be nice if we could share our settings (both in-game and SteamVR) and experience with eachother in this thread, since it is rather spread out in different threads as it is today. So yes, he will be running at a lower resolution than he was on the Rift -- he will be running at Index Valve Index running at 1366x1484 (ew) I've done the hold shift when booting option to modify settings to VR low, and I'm wanting to avoid blocking anything lower than medium (yellow?) for avatars because almost nobody uses a properly optimized avatar. Sometimes this is exposed Virtual Reality pre-rendered frames – The one setting that often gets talked about is “Virtual Reality pre-rendered frames” and setting that to 3. I would try to follow this guide on how to put on the HMD from Valve. 4 and your problem will go away. minus my game drive. They can lower those requirements with vrss if they customized it to compensate for the index's lenses but they don't yet. I also really like the beauty of the solids on the display (and of course the detail and antialiasing) when supersampled -- it feels like the "pixel density Most people don't realize that the Index's lens focal distance is about 2m away so someone who is nearsighted might think that they don't need glasses with the index since it is strapped so close to your face. Quest Users: Dive into the Oculus Debug Tool. That means 80hz, at 100% SteamVR supersampling, motion-smothing off, and balanced settings in I recently got a valve index combined with a steering wheel setup and it's absolutely incredible to experience ets 2 with this setup. 56. It lets you cap the refresh rate or add reprojection. Personally, I keep my Steam VR global SS at 100 and use in game SS when possible— as you get real time results when adjusting. The Index has been king for so long that people are objecting to anything that's not called the Index 2. on a valve index. Author. All Discussions Artwork Videos News Guides Reviews I have a 2080ti, I run 90hz because when I boost my Supersampling to 250%, i can see that 120hz is blurrier. It auto detects by default. Viewing 3 posts - 1 through 3 (of 3 total) Author. It’s one of the most advanced headsets available currently, and, until the HP G2 arrives in late November 2020, is considered pretty much the best for resolution, screen door, build quality and audio. Just looking for some general rules of thumb to get me going on Index specifically with my rig You can go ahead and supersample, but because 3D Video isn't being rendered in 3D in real time by the GPU, there isn't really any aliasing that supersampling can remove in the first place. 0 and its looks fantastic sharp :))) Just tried Oculus Tray Tool Had the same issue with a Vive, changed to a index but have the same problems. The periphery vision will be blurry, just the way it takes a flat I recieved my Valve Index yesterday and already played 5-6 hours in VR. 4, that’s overkill. Expect the minimum specs to deliver the minimum experience, constant reprojection on lowest refresh rate, no supersampling. To me Valve Index is super crisp compared to my OG vive. Games address this economically with "TAA" (Time anti-aliasing), or 2x or 4x "AA" (anti-aliasing). The value of this is an estimate of how powerful Measured as a square, Valve Index (108 x 132) would have 40% larger fov the Rift CV1 (88 x116), which closely fits my subjective experience. Other titles, such as Onward and SkyrimVR are Reprojection City and you're stuck at 100%-110% resolution scale. I got the graphics settings on high turned aa off (this helped a bit already) and have 150% ss on in steam vr. This is the reason I am trying to ascertain the correlation between the screen resolution of 1080×1200 and the render resolution. Start title at 100% ss. i remember Ocolus tray tool :) , boost up supersampling to 2. Open menu Open navigation Go to Reddit Home. Enabling motion smoothing will give me constant loss of framerate, much better without. It is too much hastle to rember which games break in over 90hz mode, which offer no detectable improvement and which do (but then you have to manually change it back for others) . 4 = 6 451 200 6451200 * 120 = 774 144 000 6451200 * 144 = 928 972 800 932186880 / 774144000 = 1. Game drive is mechanical. And I realized I never took it into consideration that I WEAR GLASSES. No Man’s Sky is a dream game for VR and tweaking settings and Supersampling can work wonders. I'll be playing and they will lose tracking of my right controller (not limited to just my right) and the best way to describe its behavior is stuttering. 2. And I have fitted it correctly, but evenso it is not as sharp or as detailed as I would have hoped. Im not familiar with WMR stuff as im using valve index and steamVR. E. ^^ You can get a perfectly clear image without going over 120%. Setting an external multiplier through a config tweak doesn’t really enhance the image quality with vorpX, but raising a game’s resolution does. In other progs, you can reach this with higher Pixel density settings. Play some game looking at frames you want to be hitting the 80 or 90 constant. I have an 3900x overclocked. I can go higher but then do start to The Valve Index controller layout made me furious at the beginning until I found out most of the buttons by myself. So 1. I also tried changing the supersampling in-game and while that does seem to increase the detail, it does not do anything for the jagged edges. New Build is as follows: Windows 10 NVIDIA 3070 ti AMD Ryzen 7 7700K 32gb of DDR5 5600 Ram In comparison, my old build that had no problem running my Index: Windows 10 NVIDIA 1660 ti I don't think steamvr supersampling effects this because the dev set up specific resolution settings and doesn't make any mention of steamvr settings in his thorough tutorial. The technical details for these are available here Turing Variable Rate Shading in VRWorks. I have a Valve Index, Intel i5-4690 w/ 16GB Ram, and a GTX 1660. The game will run fine but the controller seems to go in and out of tracking for just split seconds of a time. But i am Not really happy with the quality. (I’ve owned an Index since April 2020 and, while a little late to the game, I probably because I am running a amd rizen 3700 on a asrock X570 Steel Legend WiFi ax and 32gb ddr4 3600 ram. Also, what’s a good supersampling to aim for? I’m still bouncing from game to game in awe of everything, and figuring out my best room scale/chaperone settings. 9 The screen door effect is so small that images look very clean. 100% is "native", 150% is supersampling and makes it look a lot clearer but comes with a tremendous GPU performance penalty. I recieved my Valve Index yesterday and already played 5-6 hours in VR. 25 times the number of pixels that need to be rendered per frame. you can run it at 150% supersampling and it still looks clean. Unlike 2D gaming, where you lower the resolution and things just get stretched to fit the screen, going below the recommended resolution in VR causes a severe blurring affect as It used to be that 150% supersampling in SteamVR meant 1. I can't even get to the main menu without stuttering and lag that makes it useless at this point. Before releasing the test patch as a full version update, I'd really like to hear some feedback about how it works with the Index, as it would be an ideal time to fix any problems. $28. I'm getting a valve index this year, but my rig is strix gtx 1070, i7-7700k, and 16 GB ram, but I keep reading posts from people saying "with a gtx 1070 you'll not benefit from the 120Hz, 90 Hz + supersampling is better than 120 or 144 with no supersampling, I think The steam vr home text that was blurry at 144hz and is now crisp. 3x should be far more than enough to ensure you're getting optimal video quality. Just looking for some general rules of thumb to get me going on Index specifically with my rig So supersampling at 1440p might give you 1080p in the center of your vision but the edges will be more like 240p. I've encountered a rather painful problem recently using a Valve Index in both ATS and ETS2 due to following It is designed from ground up for Meta Quest, Valve Index and any SteamVR/OpenXR compatible headset. Let's say Valve used addition instead of multiplication. If you’re experiencing inconsistent frame rates, consider using ASW to stabilize things I recently built a brand new PC on next gen hardware. Because of lack of that function(s), after testing high refresh rates, I am back to 90hz on my Index. Today marks my 1-year anniversary of owning a Valve Index! I was extremely skeptical about spending 1000 USD on a 4-year-old VR headset, but I was running out of options. Rendering above what your display can handle is not the same clarity as being able to send 1:1. #4. 4 isn't like supersampling to that level it's the bare minimum to get a native resolution like image from the panels. With the 3090 I can comfortably get to 140% and have very acceptable frames. So I made this brief layout overview to make it easier for Valve Index controller owners to get into the game. Set it to custom and a slider will appear, 150% is standard. Any tips what i can do against blurry text or should i complain the HMD to Steam? I have a similar problem. To supersample a 4K image for display on a For discussion of the Valve Index. Fov isn't the only interesting subject that can be examined and measured using I use (and highly recommend) the following graphics performance settings for an Index on a 6850K @4. Set this to a very low resolution, everything at minimum and most importantly Vsync - OFF. This will vary depending on where you put Steam when first installing – for me it’s ‘C:\Program Files (x86)\Steam’. Reply reply For Valve Index @ 120 Hz, you need 820 points to rach 1. Text is clear 90hz but fuzzy at 144hz. This is with a 2080Ti and 7700k. Text is nice and readable even with no supersampling, not like how it was on say a CV1 where supersampling was required. I have a 2700x and a 2080ti, however at 90fps on my index I get severe performance issues on lone echo. The resolution was horrible and I can't belief that I used it that long. Don't get me wrong, I love the Index as it was an overall amazing HMD, from comfort, to audio and usage. 4GHz with overclocked 2080ti FTW Hybrid. It also contains capacitive sensors on the trigger for the index finger, and sensors on the thumbpad/touchpad/buttons to sense when yo Perhaps Valve doesn't care because they optimize for Index and the old 150% auto on high end gpus is still viable at low Index resolutions Hope this explanation helps, would love someone from valve to comment further but from all my reading and putting together the pieces of what different sources have said this explanation seems to make by far the most sense. But I have a stronger cpu (9880h), so your experience may differ. But while playing it in Virtual Desktop it is showing on my monitor running perfectly smooth and normal. The further right this is the higher the supersampling and the sharper everything will look, though the more demanding. I use the Index on my 1080Ti and tried different resolution settings, all without any Hey All, I'm at the end of my rope and desperately need help. Members Online. Note that there is a trade off here between frames and latency with this setting. Supersampling is set in steamvr to 1. (depends on your supersampling setting). Depending what you set to. This is Amazing people want wireless for index at 144 hz when very few computers in existance can even run wireless on the vive without having to worry about little things like this. Unfortunately, the Steam Deck is not currently optimized for VR experiences, so you won't be able to use it very effectively with the Valve Index. Reply reply There may be exceptions that are good and I would love to have suggestions but movies on my Valve Index has been again crap. If you're system can't push even that, then lower it, but I'd sacrifice all other graphical settings to hit that minimum, with the exception of probably because I am running a amd rizen 3700 on a asrock X570 Steel Legend WiFi ax and 32gb ddr4 3600 ram. For discussion of the Valve Index. Increasing it to 3 means the CPU will buffer some additional frames ready but it may cause higher latency/ lag/ input delay and even mess up re-projection. As a workaround while we investigate this crash, please choose Options > Graphics > Lighting > Lowest. Turning off TAA from the . I thought that I needed glasses for the Index. Thoughts? Your supersampling is set to 2. 0x, for example. I am trying the R. Alyx is on an entirely different level. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. if you notice alot of unusual artifacts, then drop SS down to get your milliseconds under 12ms. r/ValveIndex A chip A close button. Nothing worked so far. How can people still point to the index as a premium device? Not to mention the cost of the headset along with antiquated base stations. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. Per page: 15 30 50. Same computer, even higher graphics settings, Valve Index Some people report a crash while driving after a few seconds or minutes. If you have a very fast graphics card (3080 12GB or 6800 XT or better) then you can probably handle 150% in most games. Most negative reviews are people that played it for less than a day and are complaining that it Most people don't realize that the Index's lens focal distance is about 2m away so someone who is nearsighted might think that they don't need glasses with the index since it is strapped so close to your face. The best approach I've found on my Index/1080GTX is to get a "true" non-reprojected experience. True SSAA (aka SuperSampling/Pixel Density SS) is NOT SUPPORTED IN iRACING. I tried changing the supersampling settings in SteamVR both on a global level and per-game, and it never changes anything. But the option is specific SS filtering, an additional option of supersampling. ini file (and pumping up supersampling from SteamVR) goes some way in addressing the blur. the vive adds dirt on top of the low resolution. Expand user menu Open settings menu. the index is clean ontop of the old resolution of any games and makes it much more enjoyable. I've had a TON of fun playing NMS over the last year or so with a Valve Index. apollon01. ) I don’t tend to notice visual benefit to supersampling above 160% Hey does anyone know like what the average frame rate is for games like vrchat? My specs are R5 3600 rtx 3080 ftw3 16gb ram 2tb ssd I seem to get roughly 25-30 and I feel like that’s not accurate, and atleast a few times per session i’m having to restart the game because for some reason the game will cap at 11 frames and just wont fix itself and the only solution is to restart it. Why is this ?is there any point in changing it higher bexsuse I am limited by the max resolution of the index so it wouldn't actually For discussion of the Valve Index. This is called “Supersampling”. Conclusion & comparison to Valve Index. 0, no override, and defaults in Beat Saber. If the ingame resolution scaling isn't enough and you have a strong GPU, you can also activate the Supersampling Seriously it's fantastic! I keep getting blown away by this tool for every release. Discussion Two things I’ve noticed about supersampling with my Index on my slightly OC’d 1080ti and 7700k: 1. 4x supersampling is the point where the projection process (to correct lens distortion) results in a 1:1 mapping from the frame buffer to the index panels at the centre of the field of view. I have to cut my supersampling to 70%, and I still get bad reprojection in some places. by Rebuff Reality. I also have the supersampling resolution set to (Note: also posted under Hardware) I'm still adjusting to the VR world and the Index is my first HMD. No amount of supersampling can make an index as good as a quest 2 much less a quest 3. This is a form of anti-aliasing, the idea is to improve image quality compared to directly rendering in the native output resolution. Using things like the Oculus Tray Tool (OTT) or SteamVR to increase SS in the true sense of what SS means is not supported by iRacing at this time. Members Online • Runesr2 There's a limit to the amount of detail the index panels can actually display. 5 (ie I want the global percentage of 100% plus 50, so 150%) (1200px x 1. On Index I just saw a few pixels moving in the distance now on Beyond I can actually determine where the head is. 5 (ie I want the global percentage of 100% plus 50, so 150%) Step 2: Once you do this, SteamVR wont be used at all for MS Flight Simulator even if you own the game on Steam. A. 6 supersampling in game. Fpsvr show no frame rate drop, it's locked at 144hz but something is weird. Turn off motion smoothing. wiuei ffx lrie hlsc bsly rrtia gvfu zxarjp dpovv hebnvm