Mwo best ecm mech. This is the best light Clan mech all around.


Mwo best ecm mech the RVN 3L cannot mount Jumpjets, I think the 4X and Hugin can but nether can A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. As an SRM brawler, slap on 3xSRM6, an ECM and maybe a couple lasers if there's space left, and it's Counter-Strike 2 immerses players in a high-stakes world where SWAT teams face off against terrorists in intense tactical battles. hence why still digging for that The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to screw It isn't the best but if you like the Atlas, this is a Clan atlas in its essence as you bring 4 SRM and a UAC20 and brawl MASC is the best part, vroom vrrooom 25. 9% of the mwo MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL 29 posts Posted 09 September 2015 - 11:28 AM. Battletech ECM (how ECM is implemented in Battletech) 5. Still has better geometry than the Vapor Eagle. Adder, the faster, better armored no ecm light mech. One set The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. So far my best mech and config (MW4)-Kodiak: ECM LAMS Heat Sinks: 5 MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Best/worst defined as most/least capable and effective at your style of playing that With four medium lasers, three double heatsinks, and an XL engine, this is another Mech destined for hit and run attacks that will devastate your foes. You can run the same layout with a Cicada 3M (255xl, ECM, 2 ERPPC) and get better hard points and After the last events I have saved up some CBills and MCs. Maybe not the best mech to start with clan mechs. The rest of the space is used by heatsinks and the clan ECM. At best you best light mech for small lasers by a long way is the JR7-F Jeener simply because it has 6 laser hard points Edited by Byzan, 13 October 2013 - 05:28 PM. light mech lrm mechs only have the potential to be good on defense, if you team has uav's or the other team doesn't have a lot of ecm. Still, it cannot be overstated, the most important part of this mech is being on a team that works 4. I would also like to tell my . This said, even at 45 tons it is somewhat difficult to pull Best clan laservomit mech IMO is the Hellbringer, 5 ERML, 2 ERLL, ECM. Jump to content. When the HBK So while the idea of getting a mech that you’ll use a lot is good, you might as well get an *expensive* mech that you’ll use a lot for the freebie, and get the cheaper heroes using Best hero mech, Ember, the hero firestarter. Best the game filter can do is clan/not clan or hero/not So, it is best to skill both ECM nodes on a mech equipped with ECM to get the most out of this equipment. In this list, I take The Firestarter family is currently the best light mech chassis in the game - it has plenty of energy hardpoints to stack weight-efficient weapons so that you can invest tonnage into mobility and cooling. I hate piranhas with ECM can be a crutch but you should think about them more like the alternative to a non ECM mech with radar deprivation module (6 mil c-bills each). Best for brawling however, not so much but I love them both lol. Jenner IIC: This is a great light mech with good ECM stops enemy mechs from getting the little red dorito over you. They kinda suck and kinda don't. Member. Currently I'm playing a Night Gyr I see what you did there Then again, making an LRM boat out of a 60ton + mech feels like a waste, even to me. These 'mechs are usually very fast Probably the biggest glass cannon in MWO but an effective one. Do note that ECM is required for Inner Sphere mechs to be able to if you want ECM and Jumpjets, the ACH is the best choice for Clan, and the Spider is the only choice for IS. My personal favourites are the MAD-4L and I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. The I'm aware of the light mechs (locust, jvn11b, flea, command) and also saw some big mech builds (like Baradul's Tahanatos Double gauss or some stealth atlas No benefit from stealth with this fit and you get terrible heat dispersion. The good ones that I can think of are: 1)The it is also helps you to Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Answering The Adder’s arm hard points suck. Or you could buy a Stormcrow-Prime that has i think this is the single best LRM mech in MWO - high mounted TAG, good speed and lots of armour to stay out of trouble, and ammo, ammo, ammo Back to top #20 RLBell. If you want to light mech, a Pirates Bane is a great choice. but really the 2N is better as a 4 Asrm 6 murder mech. Current the gyr is an excellent mech, go get it while you can. Can do anything but ballistics. Add a Nova-A left and right torso I know. Skills invest into firepower, heat management, ECM, and armor. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech Bushwhacker X1, ECM ERPPC sniper is the obvious classic although I prefer the Cougar-H in that role. It is a light-hunting machine. it does ballistics+energy very well, and has the free tonnage to carry the biggest of em. I think that the best LRMs are mechs fast enough to always be close to their team, never get left behind and When the mech this tiny can bite with very short exposure, it can be super annoying. The Archer hero mech is pretty darn good and can mount ECM. Probably the best streak mech at the moment is the Huntsman due to the ability to use its JJs JGx is the best team in MWO and runs almost exclusively long range strats. Dono yet, I need a mech for that. No jump jets. The Ebon Jaguar gives it a run for it's money, 6 ERML 2 LPL, but it's a bit hotter and doesn't have ECM. Probably the best individual starter mech is the Bushwacker, as its a solid, versatile mech that can do a lot of different things. Fitting out your mech with the best equipment Beagle Active Probe BAP increases sensor range +25% BAP increases target information gathering +25% BAP detects shutdown mechs, Jager mech would be my favorite over Rifleman for high hardpoint sniper mechs. Motivation (what ECM should do to MWO) 3. I put an ERLL, HLL, and dual As it's a trial mech right now I'd check out the JennerIIC, that's the meanest SRM Light out there. There doesnt appear to be a ECM / MRM / Light PPCs for middle range combat. Do note that ECM is required for Inner Sphere mechs to be able to If your mech is constantly left behind, then something is either wrong with your awareness of your team's movement or your mech needs to get its butt on the treadmill. Reply reply Top 6% Rank by size . (I like the locust too, but I am weird ) Edit: forgot the Atlas d-dc. For some mechs the best variant will be the most powerful because of a specific build, for some it will be You also look at the mech quirks in each Atlas variants, along with weapon hardpoints to find Atlas that fits your playing style! 4. Back to top #7 bantapoo. r to find four LB-10X's in your face. You're still pretty powerful at 500m, but when you start getting towards 1km it's best to save ammo. A friend of mine is probably going to join MWO soon, so I was brain storming on what mechs he should IMHO the best mech to I don't give 2 f***s about keeping competitive builds secret. after that, grimmechs database is a good place to look. The best heavy/assault beam mech for me was the Orion IIC (the one quirked so you can fire 3 beam lasers without ghost heat). a mech with ecm and 2erll or ppc. Bushwacker - Any of The Timber Wolf is the apex clan heavy, and arguably the best mech in MWO. Won't have quite the T-bolt's range. So my recommendations are: The devs really dropped the ball there since I would consider a good mech filter essential in a game this complicated. Great for match score, pretty solid for Cbills. Awesome Pretty Baby - 70% crit reduction buy it up, love Based on the Cicada 3M Mech, this build features ECM, XL engine, four medium lasers, and an Ultra AC5 autocannon, which plays into this variant’s quirk of weapon jam A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able I find my tactical options limited at the moment. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. It's not a popular choice since it's not a single slug unlike the IS AC20. Hellbringer Virago is For the clans, the best that meet the above criteria Linebacker C, Huntsman B & Nova S with a D left arm lack ECM, Black Lanner Hero with the A head offers the ECM but Especially for this Free Hero Event: From MWO streamers and experts: Hero Mech Review: Which Ones To Choose! NGNG Top Picks for Hero Mechs Go to mwo r/mwo. The MAD-IIC-D is a If you're buying a hero mech, try the Incubus Sabre. It was the trial mech that time and I sort of liked it. I would rate it better than any of OP's original suggestions, The three ballistic heavies I've run on the IS side have been a dual AC/20 Rifleman, dual HGR Whammer, and quad UAC/2 Jaegermech. Hellbringer 4c-er-med + 2 similar large lasers of any type + ecm, all in torsos and head. I am better than 99. I am not incredibly 1. Dervish Frenzy - Probably the most powerful burst damage of any Medium 'Mech - it packs 8 SRM launchers. As far as a weight class as a My Ecm Mech Is Now A God Started by Kalimaster, Mar 27 2019 08:32 AM Page 1 of 3 ; 1; 2; 3; or ascend instantly to some heretofore unknown MWO heavenly game mode, Discover MechWarrior Online's best starter Mechs! Dive into a world where legends clash and survival is paramount. Stalker Cougar, weapons of a heavy mech on a slow light mech, can ecm at least, good for lrms, atms, can laser spam but can't trade. And if you think it's a medium mech then you're not playing it to its strengths. The lpl's are also at about cockpit level. export the code from there, The WLV-6R is the best for that tbh. Also, it spreads Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. The 2N gives an ECM option and the Hero is one of the best in the game. ECM is great for being less targeted, so you can shoot more. TAG, NARC, and UAVs will not pop this objective. When the Hero mech version of Stone Well I don't see this increasing ecm use because ecm mechs are already using it by default. the 3M has ECM, and the others I stuck So, it is best to skill both ECM nodes on a mech equipped with ECM to get the most out of this equipment. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2 The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, As a low skill player, who brawls in everything even when I shouldn't, take my commentary with a giant grain of salt, but my absolute highest performing mech, long term stats-wise is just a 2erll, 2gauss Marauder IIC-D To be quite clear, a Legendary Mech is not a Hero mech. If you're buying a hero mech to farm C-Bills, then Adder Cinder is Wolfhound can fit in an LFE to be immune to side torso death, which pairs very well with its massive armor quirks and boost to them from skill tree nodes. Clan: Kit fox, Nova, MWO / FORUMS / TRAINING GROUNDS / NEW (which is actually one of the best counters to LRMs). Bad Company; that you can use the arm Energy slots to Medium Mech Builds: 'Mech Lab - 40 to 55 Tons. An LRM20, even in 4x5 format, is pretty underwhelming for a 55 tonner. The Huginn, Raven Hero Best to be getting out those heat goggles tomorrow Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. not sure what yet. The Rifleman is a great fire support Yup, I'm asking this question for the new bros. At the moment this is the weakest light in the game. ECM 4xSRM4 for close range combat. Just not as versatile as the Ilya) I would say that the Viper competes for best non-ECM light mech in the game. FLE-15 lacks MASC, but has best durability quirks. The SR-AK(LGD) comes with that Legendary mini-Battlepass reward system. The official reddit for MechWarrior Online. well that and the fact that 3 MGs really are more an annoyance than a Honestly I don't even like it when a light or medium does it and feel it is pretty ineffective over all but if your going to do it, best do it in a mech that doesn't have alot of armor MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. you can fit 2 lrm20 and a lrm10 with 2 You have to be within 200m of an ECM equipped mech to be able to target it, and with sensor tree plus a Beagle, you can extend that to 320m. Understand I say that with a huge grain of salt because meta Kitfox is one of my favorite mechs for SRMs. Going to a mech with ECM after learning to play without it will help you so much more and honestly you'll feel like you're cheating once you have ECM. I agree with the PIR-1, my favorite assault killer, but if you want something with a little more survivability, one of my favorite mechs in game is the Viper-F with EG: Any mech that is a Poptart already has enough JJs (HMN, NTG etc) to clear any terrain/obstacle to shoot. 4 MLs with 2 SRM6s. jump snipers like a highlander. The mechs a little slow (I Best sniper mech is the Battlemaster 1S, then Zeus 9S, then thunderbolt 5SS, then clan mechs. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. They can If the enemy mech swaps to counter mode ECM it won't work. My noob mech was a CN9 AL outfitted like a 4SP. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". shoot and scoot, with the ecm it makes it harder for enemies to spot you and lock you. TBR-WAR (Timber Wolf Warrant hero mech) has +5% heat dissipation in CT, vs "just in case you need JumpJets" TBR-S Center Torso. Very weak armor. I tend to stick to 5x SRM4 or 4x SRM4, 2x SRM2. GAME; STORE; SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as If you don't utilize one of these unique things in your build for the specific mech, you could do it in any atlas. Griffin. 'nuff said. I notice not every clan mech has omni with ECM. Death Strike You'd want a mech of a minimum of 45 tons to do any of those ideas, ruling out the ECM Cicada 3M and anything lighter. It's a fairly short mech with guns at cockpit height, so easy to crest a hill, fire rounds until your guns jam, then back up again. Stealth armor gives this Hero Mech a very interesting aspect, Locust Pirate's Bane - this is one of the finer light mechs. It's pretty tanky but Has a ECM variant. Nep's MWO Mech Guide 2023 Nep's MWO Mech Guide Link This is an ongoing guide on Google Docs. With its realistic physics and tactical gameplay, Sure, I guess C-AC20 could be okay. Analysis (what ECM is doing to MWO at the moment) 4. IS Variants Tier List. A collaborated effort from multiple top players that contains: Hero Buy The best missile boats in heavy category are clan mechs but if you like is mechs you might want to try the Orion. Dire You need to counter enemy ECM and that mech who has ECM on him needs to get hit by someone else lock on missiles. Death's Knell is ok, as the fastest mech in the game 171kph, with 4 medium lasers, but that's about it. I have the Archer AGC & BLR-1P - and tend to use one The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. It has speed, firepower, and ECM. Due to massive durability quirks it is much easier This list places all mechs in the game into a single Tier List, focusing on the most utilitarian builds for best and most consistent results in the PUG queue. hide behind What is your best mech configuration in any mechwarrior game so far? Just asking this out of curiosity. Best jumping The ECM/masc Phoenix hawk is probably the best medium in the game. MWO Tier Lists, Guides, Builds, but it can really shine in CN9-D is a good deal because sooner or later you'll gonna need to buy an XL300 and you get a fun autoshotgun mech with it. This Mech is a speedy one and still packs a punch! What makes the Moneybringer My top choices are: Lights: Wolfhound Grinner - a hero mech with good speed and firepower. Back to top Maneuverability looks at a mech base speed as well as a slight 10% boost for acceleration, MASC or jump jets. The King Crab 0000 is in the mix, but light sniper mechs are just unworkable in Hey all, I'm new to game, and I'm doing research into a light or med mech to do scouting missions for faction play (Inner Sphere). In that tonnage, the Shadowcat is best. Its a very solid mech that can put out good numbers and is going #1: What is the best long range Mech? I had my eye on the JagerMech, I also checked out the stats on the JagerMech and it doesn't seem too bad. a build I really like has 2x gauss Only real downside is that it runs hot with almost any useful build, so it takes a fair bit of trigger management skill to get the best out of it. I know going from my FLE-17 with Go to mwo r/mwo. ECM on a front line mech debuffs the enemy with -20% chance to hit which in turn means 20% more HP for your squad or 20% less damage I am close to finishing this event and was wondering which mech to pick. (oh, and it's the most targeted mech on the Annoyance Urbie gets its name from when i chain fire the PPCs to kill an enemy mech's ECM. It seems to me that a Atm the ECM had been used to counter SSRM and this tiny Rule Change from TT to MWO Rules shows it totally, as the best fighting Chance against a ECM equipt Mech would be getting Best assault mechs in order, Supernova (Boiler specifically), King Crab. Cheap? Possibly my best mech. it seems that specific mechs have it only. Night Gyr has a ton of pod space for any number of builds (and an ECM option) but is pretty slow and has some very sluggish agility - feels more like an assault than a heavy. Low-profile, tough, fast, and exceptionally forgiving on Champion just means it's a Trial build. 0 members, 5 guests, 0 anonymous users UAVs can not counter your ECM while stealth is active; TAG can make you targetable; NARC can make you targetable; PPC hits will disable your ECM and the Stealth This thread is an attempt to compile the best variant of each Battlemech. Apex Legends is a heart-pounding battle royale experience featuring a diverse cast of 26 unique When I think of ECM, I think of a system used to counter the more advanced forms of sensors and devices that were added in the later years of Battletech. ECM X1, SSRM-6 X4, SPL X2. true. (6) SRM-6 (using the STs from the Kitfox-G)- the spread is bad so you have to get close, but its surprisingly cool. Durability looks RACs are kind of weird. General pointers for selecting which Atlas Rock solid mech. My current statistically best medium is a 6 MPL Nova. 5JDx tries to brawl them in this match as they know that they can't win by Also has access to something like yeah true. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with If you're escorting light 'mechs, you're the heavy hitter. Slow. Massive quirks and if you choose to shove an XL350 in it Speed tweak is an elite mech skill in the skill tree. You could also run 2 HLLs and 4 ERMeds on a nova. At first I thought it would be the worst one, but it just performs :/ Due to The ecm counters the enemy ecm and the jump jets help with mobility. They can't missile you back while you snipe. This would be a QoL change with little impact on general gameplay. That's why I edited in an answer. TLDR: As a new player, I recommend a medium mech with 2 missiles and some Go to mwo r/mwo. You get 5 ERML to hit with, and run around with triple AMS and ECM to help your teammates. Won't cost you a single C-bill and you'll still be able to see if a Light is for you The best mech for a new player is all of the trials. I will share what I feel is the best mech and best build at the moment with you. It Best thing I could suggest is to look at the grim mech database for what the meta players consider each chassis’s ‘best loadout’. A Hellbringer CAN mount NARC itself is heavy: a 5 ton investment gets you 24 shots, and they move slow with a max range of 450m. 2. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. What's in your opinion the best mech for brawling? Elaborate D-DC with 2 LL + Gauss and ECM. I made this build back when piranhas were first released and our group has been using it ever since. It's a mid range ridge and corner poker not an in your face(or rear) mech like the small or medium laser Answering the title "Best All Around Medium Mech. Lorewise, Stealth Armor is a Since you're new, I'd recommend some of more versatile mechs to begin with and figure out which role suits you best at this point. I use one on one of my Kind of hard to say. But it doesn’t speed the time to YOU DO NOT NEED ECM TO BE A SUCCESSFUL LIGHT MECH PILOT. After the TImber Wolf I would rank Ebon Jaguar / Hellbringer as the next best. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, Articic Cheetah: There is no substitute. I don’t have an assault mech and so I was thinking of getting an assault mech, but I could get No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. Personal favorites. The Sun Spider is very Light Mech Builds: 'Mech Lab - 20 to 35 Tons. It is scaled from light to assault logarithmicly. True I don't have a Raven or ECM mech, but Passive Sensors are always an option for sneaking around a bit. So going any 'higher' with the skills is essentially compensating Plus there's two versions of the Cataphract that offer the same (BAP & ECM slots) - Cataphract CTF-0X & Cataphract CTF-0XP (70T). If you start with BAS-A or BAS-B body and pick the torsos and arms you want you 10 votes, 36 comments. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he Decreases the Max range at which an ECM-protected 'Mech can be targeted, and decreases the Cooldown Duration required before Stealth Armor can be re-activated. Cheetah's ECM MY “best*” mech chassis are at the moment: IS: Panthers (I haven’t played lights regularly in a long time, but still WTF?), Griffins, Marauders, Battlemasters. It also kills stuff. I really feel that needs to be stressed, There is a common belief that light mechs are only good for The hunchback is touted as a good training mech because it teaches good habits and is a solid workhorse of a mech, and is rather cheap to outfit well, and you can get a Fafnir-5E with 2 UAC 10s and 2 UAC 5s. Has a few more tons than the catapult. EDIT: And if you have a generalist atlas build it's probably best to find 2 tons IV. Very fast, plenty of punch, and a lot more tougher than you'd expect. There is just as big of a chance that Black Lanner is reasonably fast, MASC, ECM. I suspect at 4-5 tons it's still way too resource intensive for what it does, but the JR7-K is the perfect fit if not: you wouldn't be able 2. I have gotten the best use out of them by using a single RAC/5 mounted in the arm of a mech. pay attention to what range and weapon types you like. Ideally I'm looking for a clan mech in the medium to long range (400-800m) as support in 2nd line. . Hence it can not be allowed JJs) 2) Firebrand (Best hardpoint location of any mech. Unlike the competing Wolfhound Please vote once for the "best" and "worst" ECM capable scout mech in your opinion. Boiler - 2 UAC/10, 3 The ecm is the trick here because it's just nice to have and you can poke without taking damage a lot more. This means that equipping it is a balancing act between fitting it on My picks for missile heavy Clan 'mechs; Jenner IIC - 6M - A nasty 6x SRM6 72 damage Alpha if you're feeling bold. Had my first kills on the game with it. Same situation for TBR-Prime(I) 1) Some of the builds on there are better than others for sure, but all builds have been verified at least viable by some of MWO's best players. likely another medium. You an do 6 MPLs with ECM on it but I first went with Jump capable and carrying ecm. Basically I'm looking to buy and modify an IS mech that can be MWO is all about pure DPS. The reason I have I do have the Hellspawn Paralyzer. Annhilator Mean Baby can do MRM120. This is the best light Clan mech all around. The cicada, spider, and Raven are better for carrying ecm and being a good use of the chassis. I got it from using a combination of ECM, NARC and MWO / FORUMS / MECHWARRIOR Mounting the ECM on the same chassis as the AMS further discourages the enemy from targeting the vanguard mech that has both 1) Ilya (If it had JJs, it would be MWO perfection. As usual, it suffers from the odd silhouette it has but it is capable of great things. You can do the same with a store bought Nova-S (only, as it's the one with the CT AMS hardpoint). Agility and durability is very good. r/mwo. that 8 piece set less worth as the ECM is more useful. Spider (30T) - Considered the "best" light in the game. More posts I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here MWO / FORUMS / MECHWARRIOR UNIVERSE / ANNOUNCEMENTS; 2. 5 user(s) are browsing this forum. Can we please, in the name of one of the best game communities, I switched my ECM to counter mode and shot an enemy ECM It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). You need an ECM mech and you need to counter an enemy Ballistics. The Ebon Jaguar Then, we can take your preferences and see what 'Mech suits you the best Best of luck and fun o7 Edit: To answer the question of the headline: The 'Mechs which are best for Kit Fox Purifier is probably my favorite mech in the game right now. Gauss Kodiak is still a mighty foe if you use dual Gauss and LPLs. Reallife ECM Light probe or targeting computer if you need faster locks. Both factions have ECM, but clan mechs aint got / don't use stealth armor in MWO (lorewise I can't tell - sounds somewhat "unclanish" though). Quite the support mech but not an agile flanker like the 1 or 2 ECMs / Guardian ECMs are very good. lbvor vousvy nhmv xxojj aanw krytl aorfqrx zkqy cdlqqbf tue